[squeak-dev] Can't get glMorphic to work

Igor Stasenko siguctua at gmail.com
Thu Jul 16 16:02:35 UTC 2009


2009/7/16 Cameron Sanders <csanders.personal at functional-analyst.com>:
> Gonzalo,
> I too am interested in this. I thought I would have to build "it", so I am
> thrilled to see your emails. And this hints at a few problems I am having,
> so if you would answer a few questions please, it would be much appreciated.
>
> 1. Where did you find glMorphic? And how? (I have done numerous searches
> using google and yahoo over the last 6 months and now found this.)
>
> 2. Where do I read the details (step by step), because I too would like to
> explore this. (And perhaps later this year I could help complete it.)
>
http://wiki.squeak.org/squeak/6003

> 3. Are you finding it is *very* limited in features, or somewhat?
>
> Thanks in advance,
> Cam
>
>
> On Jul 15, 2009, at 2:18 PM, Gonzalo Romano wrote:
>
>>
>> Hi i can't get gl morphic to work i've done everything as says in the
>> squeak swiki, but when i try to run "GLDisplayScreen new".
>> a debugger comes out saying "Callout mechanism not available", i have
>> copied opengl32.dll to squeak's directory with no results..
>> here is the debugger stack
>
>
>



-- 
Best regards,
Igor Stasenko AKA sig.



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