[squeak-dev] Did Alice wander?
Karl Ramberg
karlramberg at gmail.com
Sat Jul 25 08:51:05 UTC 2009
On 2009-07-24 00:41, John McKeon wrote:
>
>
> On Thu, Jul 23, 2009 at 6:26 PM, John McKeon <p3anoman at gmail.com
> <mailto:p3anoman at gmail.com>> wrote:
>
>
>
> On Thu, Jul 23, 2009 at 12:11 PM, Eliot Miranda
> <eliot.miranda at gmail.com <mailto:eliot.miranda at gmail.com>> wrote:
>
> Hi Gary,
>
> On Thu, Jul 23, 2009 at 3:28 AM, Gary Dunn <osp at aloha.com
> <mailto:osp at aloha.com>> wrote:
>
> On Thu, 2009-07-23 at 00:19 -0400, John McKeon wrote:
> >
> >
> > On Tue, Jul 21, 2009 at 12:57 PM, Gary Dunn
> <osp at aloha.com <mailto:osp at aloha.com>> wrote:
> > I was reading about SqueakMap and came across
> the Swiki page
> > for Alice
> >
> > http://wiki.squeak.org/squeak/1861
> >
> > Is anyone actively using Alice in Squeak?
> >
> > - The page was last edited in 2004
> >
> > - The first link is dead
> >
> > - The second link goes to the new, improved
> Sun sponsored
> > all Java
> > version of Alice, which appears to be healthy
> >
> > - The third link downloads a Ph.D.
> dissertation from 1997
> >
> > - After the outdated info is a rant on the
> shortcomings of
> > OpenGL.
> > It just starts up, mid stream, "There is a
> serious design flaw
> > in the
> > lighting or rather the shading." This should be
> removed.
> >
> > - A search on the Swiki for Alice includes a
> page on Falice
> > which
> > links to www.falice.com <http://www.falice.com>
> which is a parked domain.
> >
> > Last but not least, when I try to load
> "FullImageProjectAlice"
> > I get
> > errors. Very likely I am doing something wrong.
> >
> > Is this worth pursuing, or has Alice in
> Squeakland wandered
> > off?
> >
> > Aloha Gary,
> > I remember the first time I saw Squeak, A;ice was
> pre-loaded in the
> > image, so I did some digging.
> > If you are really interested go to ftp.squeak.org
> <http://ftp.squeak.org> and download a a
> > 2.x version of Squeak.
> > The 2.8 distribution has it installed. Be warned, the
> older Squeak
> > interface might disappoint you ;)
> >
> > Regards
> > John McKeon
>
> Thanks, John. I downloaded the 2.8 image and changes
> files, and the V2
> sources, and launched squeak with those. It opens fine, if
> old looking,
> and Alice is in there. I did a Wonderland new. and ran
> into an error:
>
> mustBeBoolean
> "Catches attempts to test truth of non-Booleans.
> This message is sent
> from the
> interpreter."
>
> self error: 'NonBoolean receiver--proceed for truth.'.
> ^true
>
> The offending code is
>
> areasRemainingToFill: aRectangle
> ^myCamera drawSceneBackground
> ifTrue:[aRectangle areasOutside: self bounds]
> ifFalse:[Array with: aRectangle]
>
> where "bounds" in the ifTrue branch is highlighted.
>
>
> This looks as if myCamera drawSceneBackground is not returning
> a boolean. Certain messages, in particular ifTrue: ifFalse:
> ifTrue:ifFalse: whileTrue: and whileFalse: are inlined by the
> compiler into conditional branch instructions which operate on
> the object on top of stack. The conditional branches expect
> either true or false, the sole instances of True and False
> respectively. When they encounter something other than true
> or false the VM sends mustBeBoolean to that
> object. So look in the debugger at the object that has received mustBeBoolean. This was the result that
> myCamera drawSceneBackground returned, whereas
> areasRemainingToFill: expected a boolean.
>
> HTH
> Eliot
>
>
> Those errors disappear with the latest code in a 3.10 image.
>
>
>
> A little more digging reveals that senders of bounds have
> something to
> do with AlignmentMorph, which is old stuff -- is the
> problem that ny VM
> is too "new.?"
>
> Any suggestions as to how to proceed? Is there a way to
> cast "bounds" to
> the Boolean requirement? Sorry, that's my C showing.
>
>
> I believe that is what makes Smalltalk a *strongly* typed
> language. No typecasting.
>
> Loading the latest Baloon3D code from Squeaksource yields somewhat
> better results but there is a bit of post load actions that appear
> to be required.
>
> Sorry, prematurely sent.
>
> I evaluated all of the following the first two of which are definitely
> needed but I am not sure of the other two.
> WonderlandConstants initialize.
> WonderlandConstants recompileUsers.
> B3DHardwareEngine initialize.
> B3DAcceleratorPlugin new initialiseModule.
>
> I am able to get Wonderland new to run. But a warning message tells me
> that B3DPrimitiveEngine is not enabled (and I cannot as yet figure out
> how to enable it). Once Alice is running no graphics are rendered,
> just a blue screen(!) :)
Do you have the Squeak3D plugin in the SqueakVM directory ?
http://squeakvm.org/win32/release/Squeak3D.zip
Karl
>
> Then mousing over Wonderland throws errors in
> WonderlandCamera>>pickAt: aPoint when it calls
> B3DRenderEngine defaultForPlatformOn: nil
> where nil should be(?) a Form object. BitBlt eventually tries to
> access the boundingBox of this undefined object.in <http://object.in>
> BitBlt>>setDestForm: aForm causing an MNU
>
> Thats as far as I have gotten for now,
> John
>
>
>
>
>
>
>
> --
> Gary Dunn, Honolulu
> osp at aloha.com <mailto:osp at aloha.com>
> http://openslate.net/
> http://e9erust.blogspot.com/
> Sent from Slate001
>
>
>
>
>
>
>
>
>
> --
> http://jmck.seasidehosting.st
>
>
>
>
> --
> http://jmck.seasidehosting.st
> ------------------------------------------------------------------------
>
>
>
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