[squeak-dev] Re: Search bar, or is it?

Sean P. DeNigris sean at clipperadams.com
Fri Apr 30 21:33:54 UTC 2010



Ian Trudel-2 wrote:
> 
> We, as human being, tend to go toward familiar things and dislike
> change. It rarely gets boring if it is not familiar. The point is that
> boring is sometimes good. It is very difficult to educate people to
> use a system that is **too** innovative. There is such a thing as
> being too good.
> 

Absolutely.


Ian Trudel-2 wrote:
> 
> Curiosity has a very low threshold to hurdles. Moreover, the brain does
> not like
> inconsistencies and rejects them systematically: if it feels not
> right, it is not right. For the same reasons I explained in “A little
> 4.1 press coverage” when newcomers want to try Squeak but have to go
> through too many hurdles: most will give up. Being curious does not
> mean being interested. The curiosity will overcome hurdles only when
> it is accompanied by interest and potential benefits in the end.
> 

This part lost me.  It sounds true, but what's the hurdle?  My suggestion
was: if we want a menu/search bar to ease the transition of new users into
the Squeak way of doing things, why not provide them with an easily
accessible hint (whether by the name of the bar, or a balloon, or whatever)
as to what that way is, so that they can pursue it when and if they are
interested.

This results only in the removal of a hurdle - the hurdle of knowing that
there even is a better way out there, and where to look for information. 
Superficial adoption is what got us into the current MS/Apple mess -
visitors to Xerox that noticed the UI look, without any of the revolutionary
object-oriented open system.

Sean
-- 
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