[squeak-dev] Etoys package now (un|re)loadable

Milan Zimmermann milan.zimmermann at sympatico.ca
Tue Jan 5 05:33:14 UTC 2010


On January 3, 2010, Andreas Raab wrote:
> Folks -
> 
> I finished the first round on making Etoys package reloadable in trunk.
> In the process I did a few changes including:
> - Folded FlexibleVocabularies into Etoys package
> - Removed support for the Fabrik remnants
> - Removed support for tiles-in-tools
> If anyone cares deeply about the latter two features we can restore them
> but I was more concerned to get a first round of Etoys reloading going.
> 
> The result is that you can indeed unload and reload Etoys alongside the
> other packages with no Undeclareds and no obsolete behaviors (although
> there are a few more cleanup steps to be added before all obsolete
> behaviors are gone so you'll likely end up with a few if you try my old
> script). You will also get a few errors if you use various actions from
> halo or during menu creation once you've got Etoys unloaded but like I
> said this is just a step.

Andreas, this is super cool. I want to give the same process a try in an Etoys 
image, could you point me to the load/unload commands? (I know you supplied a 
page that's in one of the emails .. but I cannot find it now)

Thanks,
 Milan

> 
> In any case, everything will continue to work fine after reloading,
> which is the real goal here.
> 
> Cheers,
>    - Andreas
> 




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