[squeak-dev] Texture rendering into shared memory?

Lawson English lenglish5 at cox.net
Wed Jan 27 16:52:42 UTC 2010


Anyone ever use the OpenGL shared memory texture rendering with squeak?

I have potential uses for it, but its hard to map the squeak way unto 
the C source examples, expecially when squeak seems to be doing so much 
behind the scenes already.


Lawson



More information about the Squeak-dev mailing list