[squeak-dev] Re: [Vm-dev] OSProcess in Cog

David T. Lewis lewis at mail.msen.com
Tue Jul 27 13:09:35 UTC 2010


This is probably because of the Windows handle registry that I mentioned
earlier in this thread. You will need to disable the handle check.

What is happening here is that the FilePlugin (on Windows) is maintaining
a registry of valid handles, and it only recognizes handles created
by itself as valid. When OSProcess gives it some other handle (e.g.
the handle for standard output or for an OS pipe handle) the primitives
in FilePlugin will fail. This is a feature that was added to Windows
FilePlugin some time after I wrote the Windows OSProcess stuff (long
ago), and for now the workaround is just to disable the registry check.

Dave

On Tue, Jul 27, 2010 at 03:47:02AM -0400, Rob Withers wrote:
> Thanks, David, I was able to generate unix plugins on Windows and build 
> them on unix.
> 
> I am still having problems outputting to stdOut on both unix and Windows.  
> I cannot tell the issue on unix since I am headless.  On Windows it 
> complains that stdOut accessor is closed.   Here is the script I am using 
> in both cases:
> 
> ThisOSProcess thisOSProcess stdOut
>        nextPutAll: 'hello world';
>        flush.
> 
> Is the something I need to be doing to open the accessors before using them?
> 
> Thanks,
> Rob
> 
> --------------------------------------------------
> From: "David T. Lewis" <lewis at mail.msen.com>
> Sent: Monday, July 26, 2010 11:31 PM
> To: "The general-purpose Squeak developers list" 
> <squeak-dev at lists.squeakfoundation.org>
> Subject: Re: [squeak-dev] Re: [Vm-dev] OSProcess in Cog
> 
> >On Mon, Jul 26, 2010 at 11:21:10AM -0700, Eliot Miranda wrote:
> >>
> >>On Mon, Jul 26, 2010 at 7:13 AM, David T. Lewis <lewis at mail.msen.com> 
> >>wrote:
> >>
> >>> On Sun, Jul 25, 2010 at 11:01:12PM -0400, Rob Withers wrote:
> >
> ><snip>
> >
> >>> > Third, I set self halts in UnixOSProcessPlugin 
> >>> > class>>#shouldBeTranslated
> >>> > and Win32OSProcessPlugin class>>#shouldBeTranslated.   The unix side
> >>> > eventually calls:
> >>> >
> >>> > UnixOSProcessPlugin class>>#isResponsibleForThisPlatform
> >>> >       "Answer true is this is an instance of the class which is
> >>> >       responsible for representing
> >>> >       the OS process for the Squeak VM running on the current 
> >>> > platform. A
> >>> >       false answer is
> >>> >       usually the result of running the image on a different platform 
> >>> > and
> >>> >       VM.
> >>> >       Note: Keep this method is sync with OSProcess>>isUnix."
> >>> >
> >>> >       | numericOsVersion |
> >>> >
> >>> >       ^ (self platformName = 'unix') or:
> >>> >               [numericOsVersion := self osVersion asInteger ifNil: 
> >>> > [0].
> >>> >               (self platformName = 'Mac OS') and: [numericOsVersion 
> >>> >  >=
> >>> >               1000]]
> >>> >
> >>> > and this calls:
> >>> >
> >>> > OSProcessPlugin class>>#platformName
> >>> >       "After Squeak version 3.6, #platformName was moved to
> >>> SmalltalkImage
> >>> >       "
> >>> >
> >>> >       ^ ((Smalltalk classNamed: 'SmalltalkImage')
> >>> >               ifNil: [^ Smalltalk platformName]) current platformName
> >>> >
> >>> > which kills any hope of being a cross-compiled source.
> >>>
> >>> No worries there. The C source is not supposed to be cross-compiled. 
> >>> The
> >>> implementations in Slang/Smalltalk are completely different for Unix 
> >>> and
> >>> Windows, and the resulting generated code (UnixOSProcessPlugin.c and
> >>> Win32OSProcessPlugin.c respectively) are completely different as well.
> >>> When building a VM to run on Unix/Linux/OSX you would be compiling the
> >>> UnixOSProcessPlugin.c, and when compiling a VM for Windows you would
> >>> compile Win32OSProcessPlugin.c.
> >>>
> >>>
> >>Cross-compilation is quite separate from generation.  Cog is 
> >>intentionally
> >>modified to spit out exactly the same source tree irrespective of 
> >>platform.
> >
> >Understood.
> >
> >> Needing a different VMMaker generation step for each platform is IMO an
> >>absurdity.  Whether a plugin is compiled or not then depends on the
> >>plugins.int and plugins.ext files in each build directory.  So the intent 
> >>is
> >>to always spit out the UnixOSProcessPlugin source but only compile it on
> >>Unix platforms, as selected by plugins.int & plugins.ext.
> >>
> >>I notice I've not included my version of Win32OSProcessPlugin in Cog. 
> >>I'll
> >>rectify that this evening.
> >
> >I updated OSProcessPlugin, AioPlugin, and XDisplayControlPlugin to work
> >properly with CrossPlatformVMMaker, and to continue working as before
> >with the traditional VMMakerTool. This lets CrossPlatformVMMaker produce
> >the expected sources for Win32OSProcessPlugin and UnixOSProcessPlugin,
> >and should result in all of these being generated when running Squeak
> >on Windows.
> >
> >
> >www.squeaksource.com/OSProcessPlugin/VMConstruction-Plugins-OSProcessPlugin-dtl.23
> > www.squeaksource.com/AioPlugin/VMConstruction-Plugins-AioPlugin-dtl.10
> >
> >www.squeaksource.com/XDCP/VMConstruction-Plugins-XDisplayControlPlugin-dtl.8
> >
> >Dave
> >
> >



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