[squeak-dev] Re: Update on Morphic 3
andreas.raab at gmx.de
Wed Jun 2 00:43:56 UTC 2010
Very interesting, thanks. One thing I noticed was your comment on:
"The next example is interesting because it exhibits a common problem
with vector graphics. If you have adjacent polygons, the anti aliased
edges superimpose and create this white line artifact. You can see that
the Morphic 3 image is a lot less pixelated. But look below...
This last one is done with a new technique I developed for Morphic 3
that completely avoids the problem, without creating other artifacts and
without any need for user intervention."
Can you say something about what you're doing? I'm curious about what
you've done to address this issue (and whether it's applicable to
On 6/1/2010 2:40 PM, Juan Vuletich wrote:
> Hi Folks,
> I've updated the Morphic 3 stuff at www.jvuletich.org. I have been
> working a lot recently, uploaded several very cool samples for you to see.
> I also want to thank publicly to Stef Ducasse and ESUG, as they are
> sponsoring Morphic 3 via the "support your project" program, described
> in http://www.esug.org/Promotion/Project . Thanks ESUG!
> Comments welcome.
> Juan Vuletich
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