[squeak-dev] Re: OpenCL and OpenGL interop

Josh Gargus josh at schwa.ca
Mon Jun 7 20:27:45 UTC 2010


Ah, you've got me there (I don't really use WGL directly).  You should be able to do that without any new primitives.

Cheers,
Josh


On Jun 7, 2010, at 1:15 PM, askoh wrote:

> 
> Do we really need a primitive to do the following? AS
> 
>                cl_context_properties props[] = 
>                {
>                    CL_GL_CONTEXT_KHR,
> (cl_context_properties)wglGetCurrentContext(), 
>                    CL_WGL_HDC_KHR,
> (cl_context_properties)wglGetCurrentDC(), 
>                    CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 
>                    0
>                };
>                cxGPUContext = clCreateContext(props, 1,
> &cdDevices[uiDeviceUsed], NULL, NULL, &ciErrNum);
> 
> -- 
> View this message in context: http://forum.world.st/OpenCL-and-OpenGL-interop-tp2246017p2246493.html
> Sent from the Squeak - Dev mailing list archive at Nabble.com.
> 




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