[squeak-dev] Re: OpenCL and OpenGL interop
Josh Gargus
josh at schwa.ca
Mon Jun 7 20:27:45 UTC 2010
Ah, you've got me there (I don't really use WGL directly). You should be able to do that without any new primitives.
Cheers,
Josh
On Jun 7, 2010, at 1:15 PM, askoh wrote:
>
> Do we really need a primitive to do the following? AS
>
> cl_context_properties props[] =
> {
> CL_GL_CONTEXT_KHR,
> (cl_context_properties)wglGetCurrentContext(),
> CL_WGL_HDC_KHR,
> (cl_context_properties)wglGetCurrentDC(),
> CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform,
> 0
> };
> cxGPUContext = clCreateContext(props, 1,
> &cdDevices[uiDeviceUsed], NULL, NULL, &ciErrNum);
>
> --
> View this message in context: http://forum.world.st/OpenCL-and-OpenGL-interop-tp2246017p2246493.html
> Sent from the Squeak - Dev mailing list archive at Nabble.com.
>
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