[squeak-dev] Re: Performance (Re: Teleplace Cog VMs are now
available)
Hilaire Fernandes
hilaire.fernandes at gmail.com
Mon Jun 21 15:41:01 UTC 2010
...and Thanks a lot to share it.
o 0 o 0 o 0 o 0 o 0 o 0
|o | | o| |o | | o| |o | | o|
| o | | o | | o | | o | | o | | o |
|0 | |O | |0 | |O | |0 | |O |
| 0| | 0| | 0| | 0| | 0| | 0|
|O | |o | |O | |o | |O | |o |
\ / \ / \ / \ / \ / \ /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
--- --- --- --- --- ---
Hilaire
Hilaire Fernandes a écrit :
> Andreas Raab a écrit :
>
>> The latter. You should expect a 2-3x performance improvement in pretty
>> much any kind of code (more towards 2x when running primitive and I/O
>> bound stuff; more torwards 3x when running "pure" Smalltalk code).
>
>
> I tested it with a DrGeoII programmed interactive sketch. The
> instantiation time of a recursive morph canvas (about 320 morphs) was
> boosted by a factor of ~300%:
>
> [Carre new] timeToRun
>
> CogVM: 750
> SqueakVM: 2200
>
>
> I seem to have an issue in the new image with the method
> Point>>onLineFrom:to:within:
>
> Alway return false in some circumstance. Need to find more.
>
> Hilaire
>
>
>
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