[squeak-dev] [Election] ...is soon upon us! Last day info

keith keith_hodges at yahoo.co.uk
Thu Mar 11 03:17:38 UTC 2010


>
> Yes, Keith, that's too difficult, because you have to know that patchA
> works in Pharo 11231, Pharo 11232 etc...
> Then you also have to know if patchB works in Pharo 11231+patchA,
> Pharo 11232+patchB etc...
> Try the combinations of trunk patches and come back with real facts.

Hi Nicolas,

Why are you trying to patch a moving target, with fixed patches. Of  
course if the target moves the patches have to move with the target,  
in the lower layers. Higher architectural levels should be isolated  
from such changes.

I am saying that you need to patch a fixed target with fixed patches  
in a prescribed order if an order is needed, spend time getting it  
working, and release a new fixed target. The result will be release of  
images at fixed points A and B, with a prescribed detailed process of  
exactly how you got from release A to release B. That is a useful and  
desirable result because it captures the knowledge as well as  
producing a new image. Capturing the knowledge is the important  
enabler for cross fork working, and for maintaining the map of load- 
able packages across forks.

Secondly you divide the target vertically into modules and subsystems,  
so that the problem is split up among different teams/individual  
experts.

Thirdly you divide the target horizontally into architectural layers,  
and within each layer you can divide the modifications into a load  
order and group them according their function for clarity and  
knowledge capture.

Fourthly you release different versions of the image for different  
purposes, e.g. "base-dev" as the starting point for most kernel  
innovators such as yourself. "~kph/stable" for the intregration and  
~nice/stable for your completed innovationsdemonstration of my chosen  
completed innovations, and "~whoever/unstable" for the rest.

=
In our old bob process this was organised as a set of named tasks, in  
an order calculated from implicit and explicit dependencies. So the  
essential fixes task was loaded first, followed by package upgrades  
etc and at the end deprecated methods were removed, the verision  
number set and the image cleanedUp and saved.

My new process "grow", we forget using dependencies and instead use a  
semi-rigid framework which gives us a fixed load order.

We split the image vertically by defining slices of Kernel (e.g. Mutex  
is a discrete slice), and System is divided into packages.

Horizontally we have up to 9 layers, from 0 to 9, in which 0-3 would  
be for basic core/kernel image use, and for example, seaside would be  
loaded at somewhere around level 4/5.

Within each layer (particularly the lower layers) there are  12/13  
ordered load phases. So at layer 0, the lowest level in the kernel,  
the first phase is the bootstrap phase.

The bootstrap always loads the essential code loading tools, and  
absolutely essential fixes in a primitive manner in the image  
commandline startUp script. This is essential because the code loading  
tools can never reliably load the code loading tools.

The phases are applied in alphabetical order, in layer 0 first, then  
layer 1 then layer 2 etc.

1 #bootstrap - load code loading tools (layer 0 only)
2 #fixes - fix actual broken stuff
3 #installs - install of packaged code slices
4 #moves - refactorings
5 #newapi - additions to the base api
6 #packages - install of packaged code packages (e.g. MCZ)
7 #patches - patches to packages above for this context.
8 #parity - fixes providing code parity between forks, that might be  
needed by the package.
9 #preferences - code which sets things up the way you like it
10 #tests - load tests from a package
11 #tidy - (re)organise things to your preference
12 #unload - remove things
13 #zed - a finalization phase.

So with an architecture in place you use it to define roles and  
responsibilities, and boundaries to make the problem manageable. Sure  
I agree, in layer 0, things will need to be hand crafted and bespoke  
to that image. However even within this layer you can see what is a  
fix for a bug (#fix) what is a refactoring (#move) that should not  
change functionality, and what is an attempt to provide a #newapi or  
api parity between forks.

If you are writing a bug fix, you can address that fix to the  
virtually untouched release image by publishing it as a <project:  
'MyFixes' level: 0  series: #fix item: 1> e.g.

If you are adding core #newapi calls, you know you are doing so to the  
basic image before any add on packages are loaded at this level.

But by the time you get to layer 3, there are three layers of stuff  
under you that can provide your packages some commonalty of api across  
forks. "Grease" would be welcome at layer 2 / 3.

In practice, we want to deliver a base image for people to use, this  
image is called "base-dev", and it consists of two main parts, the  
fork specific part, and the common part.

base-dev/Kernel &
base-common/Kernel-common

So the bootstrap script fed to the starting image, can be made up of  
code that is either bespoke to a fork, or common to all forks, or both.

There is a cuis/base-dev, a squeak/base-dev and a pharo/base-dev. The  
bootstrap for all three is assembled from code that is common to all  
three images:

grow/base-common/Kernel-common/#0--bootstrap

and code that is specific to all three images

cuis/base-dev/Kernel/#0--bootstrap
squeak/base-dev/Kernel/#0--bootstrap
pharo/base-dev/Kernel/#0--bootstrap

So right from the initial bootstrap script, we have common code  
loading tools across all forks, and we are free to innovate those  
tools in any way we wish. We also have one of the first fixes also  
included in the bootstrap is the new SmalltalkIMage/Smalltalk dividing  
scheme - #globals #commandLine #vm #organization #query #changes etc.

base-dev provides enough commonality for the import and export code to  
work supporting the same development process on all forks.

Keith
  
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