[squeak-dev] Re: Need someone to test if NBOpenGL works for you on
win32
Andreas Raab
andreas.raab at gmx.de
Tue May 25 00:47:56 UTC 2010
On 5/24/2010 7:03 AM, Igor Stasenko wrote:
> - first, you need to have VM with NativeBoost plugin + NativeBoost
> loaded into an image
> (see http://code.google.com/p/nativeboost/wiki/Installation for instructions)
The page doesn't have any information on how to download the binary
plugin. Do I really need to rebuild it from sources?
> - then load the OpenGL stuff from http://www.squeaksource.com/NBOpenGL
> in following order:
>
> - NBOpenGL-Core
> - NBOpenGL-Win
This fails with the following error:
--------------------------------------------------------------
This package depends on the following classes:
NBWinTypes
NBWinConstants
You must resolve these dependencies before you will be able to load
these definitions:
GLPixelFormatDescriptor
....
--------------------------------------------------------------
> i tried the above on Pharo-1.1-11367-Betadev10.05.1.image , which were
> released recently, and it seems works ok.
> on squeak/trunk it should also work without problems.
I've used 4.1 but I don't think this should matter for the above, no?
> Now, if everything went right, then we're ready to run a demo:
>
> GLViewportMorph new "useOwnForm: true;" openInWorld
And ultimately this fails too due to GLPixelFormatDescriptor not loaded.
Any ideas what's wrong with NBWinTypes and NBWinConstants?
Cheers,
- Andreas
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