[squeak-dev] Re: Need someone to test if NBOpenGL works for you on
win32
Andreas Raab
andreas.raab at gmx.de
Tue May 25 02:57:19 UTC 2010
On 5/24/2010 6:17 PM, Igor Stasenko wrote:
> You can just take a prebuilt VM from
> http://code.google.com/p/nativeboost/downloads/list
Okay, good, that's what I did. FWIW, there's an installation bug for NB.
When you run "NBInstaller install" *without* the plugin, it will fail to
determine the platform id and will not install the Windows stuff. That's
what caused my later problems. I would recommend installing *all*
platform examples regardless of actual platform id to avoid issues like
these. I find Unix examples just as instructive as Windows examples ;-)
However, even after doing that, it fails to run. It blows up in
NBGLFrameBuffer>>checkStatus which needs to use "self CLASS bindingOf:
sym" to resolve the code. When I fix that it gets me to an
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT and that's where I'm at right now.
In case it helps, the offending code is in
NBMSAAOffscreenDisplay>>initDisplay
"perform a usual initializations"
renderFBO := NBGLFrameBuffer new initialize: self gl extent: extent.
renderFBO createMultisampleAttachments: 4.
renderFBO checkStatus.
"... more stuff ..."
Any ideas what to look for? I have an ATI Mobility Radeon HD 4330
running Windows 7.
Cheers,
- Andreas
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