[squeak-dev] The Trunk: Graphics-ul.156.mcz
commits at source.squeak.org
commits at source.squeak.org
Tue Nov 16 11:34:21 UTC 2010
Levente Uzonyi uploaded a new version of Graphics to project The Trunk:
http://source.squeak.org/trunk/Graphics-ul.156.mcz
==================== Summary ====================
Name: Graphics-ul.156
Author: ul
Time: 16 November 2010, 12:30:14.165 pm
UUID: e166524d-ca30-6e48-907b-d1131a6cdfa1
Ancestors: Graphics-ul.155, Graphics-mt.152
merged
=============== Diff against Graphics-ul.155 ===============
Item was changed:
----- Method: BitBlt>>installStrikeFont:foregroundColor:backgroundColor: (in category 'private') -----
installStrikeFont: aStrikeFont foregroundColor: foregroundColor backgroundColor: backgroundColor
| lastSourceDepth targetColor |
sourceForm ifNotNil:[lastSourceDepth := sourceForm depth].
sourceForm := aStrikeFont glyphs.
"Ignore any halftone pattern since we use a color map approach here"
halftoneForm := nil.
sourceY := 0.
height := aStrikeFont height.
sourceForm depth = 1 ifTrue: [
self combinationRule: Form paint.
(colorMap notNil and:[lastSourceDepth = sourceForm depth]) ifFalse: [
"Set up color map for a different source depth (color font)"
"Uses caching for reasonable efficiency"
colorMap := self cachedFontColormapFrom: sourceForm depth to: destForm depth.
colorMap at: 1 put: (destForm pixelValueFor: backgroundColor)].
colorMap at: 2 put: (destForm pixelValueFor: foregroundColor).
]
ifFalse: [
(Preferences subPixelRenderFonts and: [ foregroundColor = Color black or: [ Preferences subPixelRenderColorFonts ]]) ifTrue: [
destForm depth > 8 ifTrue: [
+ "Only force #rgbMul if color is not translucent for better result quality. Alpha values are ignored with #rgbMul."
+ foregroundColor isTranslucent
+ ifFalse: [self combinationRule: Form rgbMul].
- "rgbMul is equivalent to component alpha blend if text is black (only faster, hehe)"
- self combinationRule: 37. "RGBMul"
colorMap := (destForm depth = 32 or: [ (foregroundColor = Color black) not ]) ifTrue: [
"rgbMul / rgbAdd IS component alpha blend for any color of text (neat trick, eh!!)"
"This colorMap is to be used on the second pass with rule 20 (rgbAdd)
See #displayString:from:to:at:strikeFont:kern:"
"Note: In 32bpp we always need the second pass, as the source could have transparent pixels, and we need to add to the alpha channel"
self colorConvertingMap: foregroundColor from: sourceForm depth to: destForm depth keepSubPixelAA: true]]
ifFalse: [
self combinationRule: 25. "Paint"
targetColor := foregroundColor = Color black ifFalse: [ foregroundColor ].
colorMap := self colorConvertingMap: targetColor from: sourceForm depth to: destForm depth keepSubPixelAA: true]
]
ifFalse: [
"Do not use rule 34 for 16bpp display. TTCFont uses it, but it builds a glyphs cache for each color used!!"
self combinationRule: (destForm depth = 32 ifTrue: [34 "alphaBlendScaled"] ifFalse: [25 "Paint"]).
colorMap := self colorConvertingMap: foregroundColor from: sourceForm depth to: destForm depth keepSubPixelAA: false
]
].!
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