[squeak-dev] Re: [Pharo-project] Experimental Cocoa OS-X based Squeak Cog JIT VM 5.8b4.

Tudor Girba tudor.girba at gmail.com
Thu Sep 2 22:34:29 UTC 2010


Thanks, it looks interesting.

Cheers,
Doru


On 2 Sep 2010, at 20:54, Andreas Raab wrote:

> On 9/2/2010 11:30 AM, John M McIntosh wrote:
>> I think if you hunt in the archives you'll find people have  
>> attempted to replace Morphic with Open/GL calls via FFI
>>
>> Oh like http://www.squeaksource.com/AlienOpenGL
>
> Or http://www.squeaksource.com/CroquetGL (much more complete w/  
> extensions etc). Something like this might just work:
>
> 	(OpenGL new)
> 		glClearColor: 1.0 with: 0.0 with: 0.0 with: 1.0;
> 		swapBuffers.
>
> Cheers,
>  - Andreas
>
>>
>> On 2010-09-02, at 8:48 AM, Tudor Girba wrote:
>>
>>> Hi,
>>>
>>> Interesting read, but I am still not sure to understand the  
>>> implications, so let me ask you another question: is there a way  
>>> to make use of OpenGL by generating vector graphics from within  
>>> Pharo?
>>>
>>> I am particularly interested if there are ways to improve  
>>> visualization tools like Mondrian to make it use the hardware (and  
>>> thus maybe have reasonable speed when drawing complex and maybe  
>>> aliased graphs).
>>>
>>> Cheers,
>>> Doru
>>
>> --
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>> =====================================================================
>> John M. McIntosh<johnmci at smalltalkconsulting.com>    Twitter:   
>> squeaker68882
>> Corporate Smalltalk Consulting Ltd.  http://www.smalltalkconsulting.com
>> = 
>> = 
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>> =====================================================================
>>
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>
>
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