[squeak-dev] Cobalt/Croquet game idea?

Eliot Miranda eliot.miranda at gmail.com
Sat Jan 8 17:58:21 UTC 2011


On Sat, Jan 8, 2011 at 7:57 AM, David Faught <dave.faught at gmail.com> wrote:

> I have lately been playing with several simple graphical-logic games,
> including a couple of highly addictive versions of Uncross/Untangle:
>  http://smartboards.typepad.com/smartboard/games/uncross-the-lines.swf
>  http://www.nonoba.com/chris/untangle
>
> and had the idea that maybe this could be done in 3D.
>

Have you looked at Bloxorz?  My son loves it and I wish I had the time to
play it.  Its already 3d and IMO very cool.


> As far as manipulating points in 3D and having an OpenGL figure follow
> those points, I did this several years ago with MockTurtle in the
> Croquet SDK.
> But exactly what would this game look like in 3D?  I'm thinking that
> to keep it simple for an initial try, this would involve intersecting
> hinged triangles.
> The triangles would be hinged together along common edges, each edge
> with a pair of common vertices, where those edges would NOT count as
> intersections to be undone.  If anything other than the edges
> intersects, then something needs to move in order to complete the
> figure.
>
> I started to build this in Panda3D and thought about trying it in a
> current Cobalt image, but have now decided that the whole project is
> beyond my
> available time and effort threshold.  So if someone wants to try this,
> go right ahead!  I may be able to help a little here and there.
>
> Also, it might be fun and instructive to just build a clone of the 2D
> games above in regular Squeak.
>
> Cheers,
> Dave
>
>
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