Alice in latest Squeak, was: Re: [squeak-dev] Balloon3D: not loading in trunk

Bert Freudenberg bert at freudenbergs.de
Tue Oct 4 14:49:33 UTC 2011


Have to agree with Edgar here, it's probably not hard to get it to load. Chris is right that he shouldn't have to put in work to make old packages work. That doesn't mean someone else couldn't put in that work, either by fixing the packages or Squeak, depending on what the problem is.

In this particular case, it was two trivial fixes to two of the Balloon3D packages. The syntax got more strict (#. is not accepted anymore), and the digitValue is now usable for lower-case characters too.

So if you use the 1.1.3 config it at least lets you load the packages. You probably need to do some debugging to make it really work again. Glad someone is using this still, it's a great piece of software :)

- Bert -

On 04.10.2011, at 15:31, Enrico Spinielli wrote:

> The main reason for trying to load Ballooon3D was to get Alice working
> in Squeak,
> if somebody has any suggestions about how to get that working I am all ears...
> 
> Thanks a lot in advance
> Bye
> Enrico
> PS: why Alice (in Squeak) because it was easy and funny and instructive... ;-)
> 
> On Tue, Oct 4, 2011 at 15:09, Edgar J. De Cleene <edgardec2005 at gmail.com> wrote:
>> 
>> 
>> 
>> On 10/4/11 10:00 AM, "Chris Cunnington" <smalltalktelevision at gmail.com>
>> wrote:
>> 
>> "I got a failure on VRML component as in attached log and got stuck...
>> Any ideas about how to proceed?"
>> 
>> 
>> Yes, you should abandon using anything that requires VRML. That technology
>> is dead. That project on SqueakSource is dated from 2004.
>> Andreas Raab has moved on from anything related to VRML, and I imagine you
>> might benefit from doing the same. What is he using in
>> it's place now? Probably OpenGL or something.
>> 
>> I was looking at Carbon to learn about VMs. I went to ESUG, met the VM
>> maintainers, and I got the message that I should move on to
>> Objective C, because that's where they were going. So that's what I'm doing.
>> 
>> I'm involved in helping to bring out the next image. The idea that the new
>> image has to be able to load in any code from anywhere in
>> Squeak's past just depresses me. As a team and a community we only have so
>> many resources and they need to be spent wisely on things
>> like making the image smaller with each iteration.
>> 
>> I think expectations about such things need to be managed. At some point
>> we've just got to say that that's the past. If you want to use
>> old code then you need to stick with old images. If 4.3 doesn't accommodate
>> VRML, I don't see how you can expect it to. The prospect
>> exhausts me even before I've started working on the 4.3 release.
>> 
>> Please find out what Andreas Raab moved onto and use that.
>> 
>> Chris Cunnington
>> SOB member
>> 
>> 
>> Mostly I agree , but...
>> 
>> What is wrong on using some old as long works ?
>> 
>> Balloon3D could be loaded with hard work and maybe if we can have it could
>> have a new user.
>> 
>> In short time he realize all you said is true and follow your advice.
>> 
>> But if we don’t take users wishes , could loose he.
>> 
>> So , I try to have Balloon3D  in next FunSqueak, but give me time...
>> 
>> Edgar
>> 
>> 
>> 
> 
> 
> 
> -- 
> Enrico Spinielli
> "Do Androids dream of electric sheep?"— Philip K. Dick
> "Hear and forget; see and remember;do and understand."—Mitchel Resnick
> 




More information about the Squeak-dev mailing list