[squeak-dev] Opengl and Squeak

Lawson English lenglish5 at cox.net
Thu Aug 16 18:57:14 UTC 2012


On 8/16/12 11:13 AM, Hans-Martin Mosner wrote:
> Am 16.08.2012 19:17, schrieb kilon:
>> Is there a library out there for squeak that will allow me to use opengl 4 ?
>>
>>
> I think you should be able to extend the existing OpenGL interface with the OpenGL 4 functions that you want to access.
> But AFAIK no one has done it yet.
>
> Cheers,
> Hans-Martin
>
>
The NativeBOost OpenGL has bindings for everything that is found in the 
OpenGL.org headers page, at least from the last time that Igor ran his 
utility to create the bindings a few months ago, so it is actually more 
up to date than any commercial C compiler or at least will be if you 
decide to run the utility yourself.  NBOpenGL requires Igor's custom 
CogVM. I don't know if there are any Pharo dependencies involved in the 
packages that the utility creates or with any other aspect of 
NativeBoost. You'll have to ask him.

L.

-- 
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all



More information about the Squeak-dev mailing list