[squeak-dev] Opengl and Squeak
dimitris chloupis
thekilon at yahoo.co.uk
Thu Aug 16 19:08:53 UTC 2012
Thanks for the replies from both of you.
I am trying to find the laziest route right now. Nativeboost is of course an option, but i would prefer if I remained on Squeak and not having to port on Pharo. Last time I checked the NBOpengl was for Pharo and not available in all OSes.
How exactly and what exactly I will extend. Squeak AFAIK has no opengl support included as libray. At least I cant see one in the system browser and I am aware there is a MorphiGL , Croquet and Open Cobalt but nowhere there is info about which opengl versions are supported. I am also abit nooby with opengl so I am trying to find my barings. any help is appreciated.
________________________________
From: Lawson English <lenglish5 at cox.net>
To: squeak-dev at lists.squeakfoundation.org
Sent: Thursday, 16 August 2012, 21:57
Subject: Re: [squeak-dev] Opengl and Squeak
On 8/16/12 11:13 AM, Hans-Martin Mosner wrote:
> Am 16.08.2012 19:17, schrieb kilon:
>> Is there a library out there for squeak that will allow me to use opengl 4 ?
>>
>>
> I think you should be able to extend the existing OpenGL interface with the OpenGL 4 functions that you want to access.
> But AFAIK no one has done it yet.
>
> Cheers,
> Hans-Martin
>
>
The NativeBOost OpenGL has bindings for everything that is found in the OpenGL.org headers page, at least from the last time that Igor ran his utility to create the bindings a few months ago, so it is actually more up to date than any commercial C compiler or at least will be if you decide to run the utility yourself. NBOpenGL requires Igor's custom CogVM. I don't know if there are any Pharo dependencies involved in the packages that the utility creates or with any other aspect of NativeBoost. You'll have to ask him.
L.
-- Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all
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