[squeak-dev] Re: Opengl and Squeak

dimitris chloupis thekilon at yahoo.co.uk
Mon Aug 20 13:39:00 UTC 2012


Thank you I have downloaded that too and will study it. Since opengl and opengl es are very close , it should not be hard to modify it for es. 


________________________________
 From: Igor Stasenko [via Smalltalk] <ml-node+s1294792n4644629h72 at n4.nabble.com>
To: kilon <thekilon at yahoo.co.uk> 
Sent: Monday, 20 August 2012, 14:06
Subject: Re: Opengl and Squeak
 

On 20 August 2012 11:19, dimitris chloupis <[hidden email]> wrote: 
> Thank you all for your help. I decided to go with Opengl ES 2.0 . Many 
> openglers have recommended to me Opengl ES 2 as a very nice subset of opengl 
> that is both very powerful and way simpler to implement, so I will most 
> likely use that for porting Morphic to opengl and maybe open the way for 
> squeak/pharo android/ios port. Seems like a double win to me.  If I can 
> automate the generation of the wrappers as already CroquetGL is doing it 
> would be great. 
> 
You can adapt the 
http://www.squeaksource.com/OpenGLSpecs.html
to automatically generate wrappers for your code. 
This is what i using to generate wrappers for NBOpenGL. 



-- 
Best regards, 
Igor Stasenko. 



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