Proposal for SqueakCore 4.5 (was Re: [squeak-dev] Re: New release
candidate: 4.4-12324)
H. Hirzel
hannes.hirzel at gmail.com
Fri Dec 28 11:37:50 UTC 2012
BTW is one of the Pharo builds a minimal build?
https://ci.inria.fr/pharo/
In case we have
Smalltalk unloadAllPackages
working
Frank or somebody else can set up a script for www.squeakci.org to
produce a minimal release.
Actually the goal might not be far away....
--Hannes
On 12/28/12, H. Hirzel <hannes.hirzel at gmail.com> wrote:
> Yes, Edgar,
>
> I assume everybody agrees with going for a smaller base image and
> loading packages on top of it. In particular as we now have this nice
> www.squeakci.org infrastructure.
>
> We need to get
>
> Smalltalk unloadAllPackages
>
> to work again in 4.4. See the corresponding thread.
>
> --Hannes
>
> On 12/28/12, Edgar J. De Cleene <edgardec2005 at gmail.com> wrote:
>>
>>
>>
>> On 12/27/12 8:34 AM, "Frank Shearar" <frank.shearar at gmail.com> wrote:
>>
>>> I also think that the ReleaseBuilder stuff doesn't belong in the Trunk
>>> image and should be maintained externally. (MAYBE it could be loaded
>>> into an image just as part of the release process, but really I'd like
>>> scaffolding - ConfigurationOf packages, ReleaseBuilder stuff, etc. -
>>> to not be in the image at all.)
>>
>> For years I beg we MUST have a SqueakCore .
>>
>> I made 3.10 and proud of it, the first step in modular Squeak.
>> Can't made 3.11...
>> I attach the last script for it, see unloadSomeMore.
>> I hope you success taking the code and improving.
>> Made a SqueakCore and any Squeaker could decide which packages load
>> later.
>> Also is time to have new .sources and if we have a cleaner and small
>> system
>> ....
>>
>> If you have time see the .cs.
>> I apply it to Squeak , Cuis and Pharo and you could see the results in
>> http://squeakros.org/3dot11
>> http://squeakros.org/Cuis3dot2
>> http://squeakros.org/Pharo1dot4
>>
>> If we have a SqueakKernel , as Pavel made for Pharo and sure could build
>> for
>> us if we send a nice mail to he, could load the classes we need
>>
>> Edgar
>>
>>
>
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