[squeak-dev] slightly shrunk screen grab?
Lawson English
lenglish5 at cox.net
Wed Jan 4 12:54:16 UTC 2012
In 4.3, on Mac OS X Snow Leopard running cog, this code:
canvas := FormCanvas on: (Form extent: Display extent depth: Display depth).
canvas setOrigin: (0 at 0) clipRect: (-10000 @ -10000 extent: 20000 @ 20000).
World fullDrawOn: canvas.
canvas form writeJPEGfileNamed: 'screen.jpg'.
Produces an image that is slightly smaller than the original squeak
World. The screengrab menu produces the same artifact. Its not too big a
deal but I was hoping to render the entire desktop into an OpenGL
texture and then use it as the ultimate texture demo by making it a
live GUI inside of the opengl window, which I had planned to fill the
squeak window. It won't be that hard to workaround, but it seems odd
that there's a slight discrepancy in the size of the image vs the size
of the World morph.
L.
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