Saga of trying to integrate IDE with OpenGL continuesRe: [Pharo-project] [squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

Lawson English lenglish5 at
Tue Jan 17 02:44:34 UTC 2012

The latest video in the saga:

BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.

People who want to promote squeak/pharo/seaside/etc to the world at 
large should take note.


On 1/14/12 12:20 PM, Igor Stasenko wrote:
> [...]
>>> well, one of the ideas is to use fallback display in case of openGL
>>> error(s).
>>> And render not to GL context but to bitmap. Then you can actually use
>>> debugger to debug GL calls step by step
>>> without interfering with GL stack/state.
>>> Another approach would be to create a separate GL context and use it
>>> for debugger. But then you need to keep an eye
>>> for switching active contexts at right moment.
>>>> L.

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