[squeak-dev] Re: Saga of trying to integrate IDE with OpenGL
continuesRe:
Lawson English
lenglish5 at cox.net
Thu Jan 19 23:29:15 UTC 2012
Apparently there was a glError that I wasn't catching, so the disk
address issue has gone away: the Baloon3D plugin was logging errors I
didn't catch.
However, I'm not sure how to efficiently blit GUI updates to the gl
texture, so suggestions appreciated.
Looking at the Squeak3D.log file, it seems to me that Baloon3D already
has access to all the values that Igor is using to setup his NBOpenGL
and GLCanvas packages. Would it be better to leverage that as a
cross-platform initialization for OpenGL instead of another plugin?
From Squeak3D log:
### Attempting to find hardware renderer
x: 0
y: 0
w: 638
h: 475
Selected pixel format:
AGL_RENDERER_ID : 0x1021A02
AGL_OFFSCREEN : GL_FALSE
AGL_FULLSCREEN : GL_FALSE
AGL_WINDOW : GL_TRUE
AGL_ACCELERATED : GL_TRUE
AGL_ROBUST : GL_FALSE
AGL_BACKING_STORE : GL_FALSE
AGL_MP_SAFE : GL_TRUE
AGL_COMPLIANT : GL_TRUE
AGL_MULTISCREEN : GL_TRUE
AGL_BUFFER_SIZE : 32
AGL_LEVEL : 0
AGL_PIXEL_SIZE : 32
AGL_DEPTH_SIZE : 24
AGL_STENCIL_SIZE : 8
AGL_3_BIT
AGL_AUX_BUFFERS : 0
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 2600 OpenGL Engine
OpenGL version: 2.1 ATI-1.6.36
OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4
GL_EXT_transform_feedback GL_APPLE_client_storage
GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels
GL_APPLE_fence GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators GL_APPLE_element_array
GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection
GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap
GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample
GL_ARB_texture_env_combine GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_shadow_ambient GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod
GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object
GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2
GL_EXT_framebuffer_object GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle
GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias
GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color
GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform
GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB
GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422
GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range
GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float
GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable
GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render
GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate
GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays
GL_ARB_depth_buffer_float GL_EXT_packed_float
GL_EXT_texture_shared_exponent
### Renderer created! (id = 0)
On 1/18/12 1:31 PM, Lawson English wrote:
> sigh, I'm getting disk access constantly when my little GUI opengl
> thingie runs. The max FPS is 10ish.
> Package is: OpenGL-Tutorial-LDE.32
> in monticello repository:
> 'http://croquet-src-01.oit.duke.edu:8886/Contributions'
>
>
> suggestions?
>
>
> Thanks.
>
> L.
>
>
>
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