[squeak-dev] OpenGL procedural textures generator (by David Faught) for Squeak 4.4

Casey Ransberger casey.obrien.r at gmail.com
Tue Mar 5 04:59:33 UTC 2013


Nice!

On Mon, Mar 4, 2013 at 7:38 PM, Ken G. Brown <kbrown at mac.com> wrote:

> Yay! Good work!
> It would be great to have Tweak listed in SqueakMap.
>
> Ken G. Brown
>
> On 2013-03-02, at 3:01 AM, Nikolay Suslov wrote:
>
> Hello,
>
> I have successfully proceeded in running TweakCore on the recent Squeak
> 4.4 trunk image (from Jenkins).
> And one of the famous existed applications developed in Tweak is the
> OpenGL procedural textures generator by David Faught.
> I make it also loadable to the current Squeak.
>
> You could download the ready to run image from here:
> http://krestianstvo.org/TweakCoreOpenGL-squeak44.zip
> or
> execute in the workspace in own image:
>
> "1. Load FFI"
> (Installer repository: 'http://source.squeak.org/FFI'
> )
>     install: 'FFI-Pools';
>     install: 'FFI-Kernel';
>     install: 'FFI-Tests'..
>
> "2. Load CroquetGL "
> (Installer repository: 'http://www.squeaksource.com/CroquetGL')
>     install: '3DTransform';
>     install: 'OpenGL-Pools';
>     install: 'OpenGL-Core'.
>
> "3. Load TweakCore and Procedural textures application for Tweak"
> (Installer repository: 'http://sdk.krestianstvo.org/sdk/inbox')
>     install: 'tweakcore';
>     install: 'Tweak-OpenGL-sn.3'.
>
> "4. Set the default settings in Tweak"
> CDefaultWidgetLibrary setDefaultSettings.
>
> "5. Run one of two examples"
> CProjectMorph open: Wrinkle1.
> "or"
> CProjectMorph open: Wrinkle2.
>
> The attached screenshot shows the running application.
>
> Regards,
> Nikolay
>
>
>
>
>


-- 
Casey Ransberger
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