[squeak-dev] morph selector x: x and y: y

Nicolai Hess nicolaihess at gmail.com
Tue Mar 5 07:46:04 UTC 2013


Hi,

someone knows why Morphs selector x x: and y y: are
implemented differently?

Morph y and y: testing wether self world is nil
whereas x and x: doesn't.

Btw. what is the preferred way to position morphs relative
to the bounds of its owner. It seems morph positions are always
absolute coordinates.

regards
Nicolai
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