[squeak-dev] morph selector x: x and y: y

Casey Ransberger casey.obrien.r at gmail.com
Tue Mar 5 09:05:39 UTC 2013


I don't have access to an image often enough. Sounds like you might have an
interesting bug. Would you post the two implementations, if they aren't
long?

On Mon, Mar 4, 2013 at 11:46 PM, Nicolai Hess <nicolaihess at gmail.com> wrote:

> Hi,
>
> someone knows why Morphs selector x x: and y y: are
> implemented differently?
>
> Morph y and y: testing wether self world is nil
> whereas x and x: doesn't.
>
> Btw. what is the preferred way to position morphs relative
> to the bounds of its owner. It seems morph positions are always
> absolute coordinates.
>
> regards
> Nicolai
>
>
>
>


-- 
Casey Ransberger
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