[squeak-dev] Re: Re: Re: Re: Re: Re: Re: Re: Re: [ANN] Minecraft Bindings - Minecraft.zip (0/1)

karl ramberg karlramberg at gmail.com
Wed Mar 6 17:29:37 UTC 2013


+1
If it is hard to discover with the current tools one either have to adjust
to the tools or build better tools.
Class Color have many class side methods that make them easy to look
through with a class browser.

Karl



On Wed, Mar 6, 2013 at 4:06 PM, Bob Arning <arning315 at comcast.net> wrote:

>  The pool approach is probably good, but I'm always a little leery of
> things stored in different ways and places. Since the system browser,
> optimized for looking at classes and methods, is the primary tool for
> most of us, I tend to prefer ways to work within that context. Defining
> pool variables and then defining methods to return those variables does
> seem a bit much, but what about dispensing with the pool variables and
> auto-generating methods like:
>
> brownWool
>
>     ^#(35 12)
>
> These methods could be grouped in categories to facilitate browsing for
> interesting textures/objects/whatchamacallums. For most of us browsing for
> senders is a bit more natural than browsing for references to pool
> variables. FWIW.
>
> Cheers,
> Bob
>
>
>
> On 3/6/13 9:43 AM, Louis LaBrunda wrote:
>
> Yes it is.  But at the time I thought (my mistake) Bert wanted/suggested
> that I create instance side messages to his Minecraft class.  That would
> require it having the pool dictionary defined before the methods could be
> added and I kind of wanted it to be all automatic.  As it turns out Bert is
> happy with just the pool dictionary and people can add/use it wherever they
> like.
>
>
>
>
>
>
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