[squeak-dev] [ANN] Minecraft Bindings

Bert Freudenberg bert at freudenbergs.de
Tue Mar 12 16:19:48 UTC 2013


On 2013-03-12, at 17:07, Louis LaBrunda <Lou at Keystone-Software.com> wrote:

> Hi Bert,
> 
> I have done as you suggested (correctly I hope).  Things seem to look as
> you said they would (names and such).  I deleted/removed my "*Pool*"
> packages but they still seem to exist on SS3 but I don't see any way to
> remove them.  If you can remove them it is fine with me or let me know how
> to.


In the SS3 web interface, choose a version, then click "delete version" in the left-hand items.

- Bert -



> As for your "copy machine" idea, I like it, much better than making a
> building floor from Squeak.  I will try to get Alex to do it with me.
> 
> Lou
> 
>> On 2013-03-11, at 14:33, Louis LaBrunda <Lou at Keystone-Software.com> wrote:
>> 
>>>> Yes, it's uploaded. Any reason you created new packages, instead of putting the constants into Base and the example into Demo? I don't see the need for having to load 4 packages ...
>>> 
>>> No particular reason.  I'm still getting use to the proper protocols of
>>> donating code.
>> 
>> 
>> Ah. It's not about donating code, but about developing collaboratively. You take something, improve it, and give it back :)
>> 
>> So in this particular case, you would just move your MinecraftConstants class into the "Minecraft-Pi-Base" category and save a new version of the  "Minecraft-Pi-Base" package (likely  "Minecraft-Pi-Base-LL.3") into our minecraft repository.
>> 
>> And you would not add an extra demo class, but just modify my rainbow example method to use the new constants. Then save a new version of "Minecraft-Pi-Demo".
>> 
>> Btw, if you put your login details into Monticello, squeaksource3 will list you as author. Looks nicer than "anonymous" :)
>> 
>> If you log in to ss3 then you can delete the other packages so only the Base and Demo packages remain.
>> 
>> On the weekend my son and his friend successfully joined the Minecraft world running on the Pi with their iPods. So while they were playing I could place blocks, transport the players to other places etc. from my Squeak image. It's also how I noticed the #playerIds method didn't work correctly, because that was the first time the number of players was larger than 1 (fix committed).
>> 
>> Did you do anything else cool with Minecraft? 
>> 
>> - Bert -
>> 
>> 
> -----------------------------------------------------------
> Louis LaBrunda
> Keystone Software Corp.
> SkypeMe callto://PhotonDemon
> mailto:Lou at Keystone-Software.com http://www.Keystone-Software.com
> 
> 



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