[squeak-dev] fonts, characterscanners and dead primitive 103

Levente Uzonyi leves at elte.hu
Thu Sep 12 23:58:44 UTC 2013


On Fri, 13 Sep 2013, Igor Stasenko wrote:

> 
> 
> 
> On 13 September 2013 00:44, Levente Uzonyi <leves at elte.hu> wrote:
>       On Fri, 13 Sep 2013, Igor Stasenko wrote:
> 
> 
> 
>
>             On 4 September 2013 03:21, tim Rowledge <tim at rowledge.org> wrote:
>
>                   On 02-09-2013, at 12:45 PM, tim Rowledge <tim at rowledge.org> wrote:
>
>                   > Who, if anyone, is maintaining the FreeType package? Who, if anyone, is using it? It has some rather old methods that nastily over-ride more recent methods in the trunk image.
>             That implies it is
>                   moribund to me.
>
>             Well it certainly sounds like nobody cares about FreeType. I guess that means nobody will mind as I rewrite some of the low-level font/scanner code and almost certainly break FreeType.
>
>              
>             (sorry for being late on topic)
>
>             In Pharo, we certainly do. But FreeType code also needs a decent review and cleanup for sure.
>             The freetype packages is an integral part of pharo base image, and maintained there.
>             As for its plugin, i even managed to fix a bug recently in it.. in primitive which nobody uses though..
>             mainly because i had plans to use it, but i haven't time to play an experiment, yet. (i am still thinking
>             , maybe naively, that FT rendering speed can be improved).
>
>             Concerning MultiCharacterMeetPainfulDeathWhenStaringAtIt ... it just impossible to do something with it,
>             especially considering that it used for rendering text, and if you break/change  it , you won't be able to fix it
>             (because the image is using the very same code which you just broke to render all text.. ).
> 
> 
> Why can't you just create a copy and modify that? That way you won't break your image.
> 
> that, i think was exactly the reason why we having CharacterScanner and MultiCharacterScanner in our images
> today..
> so, rephrasing: "it has been tried once, and it doesn't seems to help" :)

You're totally wrong about that one. :)


Levente


More information about the Squeak-dev mailing list