[squeak-dev] The Inbox: Kernel-ul.811.mcz

Nicolas Cellier nicolas.cellier.aka.nice at gmail.com
Mon Sep 23 21:46:02 UTC 2013


About instance variables, this could have been used to have several
different instantiations of the same algorithm with different constants...
But given the fact that there isn't even an accessor for that purpose, we
can effectively get rid of them.


2013/9/23 Levente Uzonyi <leves at elte.hu>

> I put this to the Inbox, because the Trunk is unstable.
>
>
> Levente
>
>
> On Mon, 23 Sep 2013, commits at source.squeak.org wrote:
>
>  A new version of Kernel was added to project The Inbox:
>> http://source.squeak.org/**inbox/Kernel-ul.811.mcz<http://source.squeak.org/inbox/Kernel-ul.811.mcz>
>>
>> ==================== Summary ====================
>>
>> Name: Kernel-ul.811
>> Author: ul
>> Time: 23 September 2013, 6:48:32.356 pm
>> UUID: b32f1827-e63d-46dd-b6b9-**0a15355aac6a
>> Ancestors: Kernel-nice.810
>>
>> Changed Random for faster instance creation and better randomness:
>> - moved constants q, r, a and m to class variables. There's no need to
>> calculate and store them in all instances. Haven't inlined them, so they
>> are documented and defined in one place.
>> - try to use #primUTCMicrosecondClock for seed generation
>> - don't calculate seed, when the user provides it
>> - updated constants in #bucketTest:, because machines are faster nowadays
>>
>> =============== Diff against Kernel-nice.810 ===============
>>
>> Item was changed:
>>  Object subclass: #Random
>> +       instanceVariableNames: 'seed'
>> +       classVariableNames: 'A M Q R'
>> -       instanceVariableNames: 'seed a m q r'
>> -       classVariableNames: ''
>>         poolDictionaries: ''
>>         category: 'Kernel-Numbers'!
>>
>>  !Random commentStamp: 'nice 3/24/2010 07:38' prior: 0!
>>  This Random Number Generator graciously contributed by David N. Smith.
>>  It is an adaptation of the Park-Miller RNG which uses Floats to avoid the
>> need for LargeInteger arithmetic.
>>
>>  If you just want a quick random integer, use:
>>                 10 atRandom
>>  Every integer interval can give a random number:
>>                 (6 to: 12) atRandom
>>  SequenceableCollections can give randomly selected elements:
>>                 'pick one of these letters randomly' atRandom
>>  SequenceableCollections also respond to shuffled, as in:
>>                 ($A to: $Z) shuffled
>>
>>  The correct way to use class Random is to store one in an instance or
>> class variable:
>>                 myGenerator := Random new.
>>  Then use it every time you need another number between 0.0 and 1.0
>> (excluding)
>>                 myGenerator next
>>  You can also generate a positive integer
>>                 myGenerator nextInt: 10!
>>
>> Item was changed:
>>  ----- Method: Random class>>bucketTest: (in category 'testing') -----
>>  bucketTest: randy
>>         "Execute this:   Random bucketTest: Random new"
>>         " A quick-and-dirty bucket test. Prints nbuckets values on the
>>  Transcript.
>>           Each should be 'near' the value of ntries. Any run with any
>> value
>>  'far' from ntries
>>           indicates something is very wrong. Each run generates different
>>  values.
>>           For a slightly better test, try values of nbuckets of 200-1000
>> or
>>  more; go get coffee.
>>           This is a poor test; see Knuth.   Some 'OK' runs:
>>                 1000 1023 998 969 997 1018 1030 1019 1054 985 1003
>>                 1011 987 982 980 982 974 968 1044 976
>>                 1029 1011 1025 1016 997 1019 991 954 968 999 991
>>                 978 1035 995 988 1038 1009 988 993 976
>>  "
>>         | nbuckets buckets ntrys |
>> +       nbuckets := 200.
>> -       nbuckets := 20.
>>         buckets := Array new: nbuckets.
>>         buckets atAllPut: 0.
>> +       ntrys :=  1000.
>> -       ntrys :=  100.
>>         ntrys*nbuckets timesRepeat: [ | slot |
>>                 slot := (randy next * nbuckets) floor + 1.
>>                 buckets at: slot put: (buckets at: slot) + 1 ].
>>         Transcript cr.
>>         1 to: nbuckets do: [ :nb |
>>                 Transcript show: (buckets at: nb) printString, ' ' ]!
>>
>> Item was added:
>> + ----- Method: Random class>>initialize (in category 'class
>> initialization') -----
>> + initialize
>> +       "Initialize the magic constants. All instances share these
>> values. Use floats to avoid LargeInteger computations (it still gives about
>> 3-4x speedup)."
>> +
>> +       A := 16807.0. " magic constant = 16807 "
>> +       M := 2147483647.0. " magic constant = 2147483647 "
>> +       Q := 127773.0. "(m quo: a) asFloat."
>> +       R  :=  2836.0 "(m \\ a) asFloat."!
>>
>> Item was changed:
>>  ----- Method: Random class>>seed: (in category 'instance creation') -----
>>  seed: anInteger
>> +       ^self basicNew seed: anInteger!
>> -       ^self new seed: anInteger!
>>
>> Item was changed:
>>  ----- Method: Random>>initialize (in category 'initialization') -----
>>  initialize
>> +
>> +       | hash |
>> +       hash := self hash.
>> +       "Set a reasonable Park-Miller starting seed"
>> +       seed := Time primUTCMicrosecondClock.
>> +       seed = 0 ifFalse: [ "Use the microsecond clock if possible."
>> +               seed := (seed bitAnd: 16r3FFFFFFF) bitXor: hash ].
>> +       [ seed = 0 ] whileTrue: [ "Try again if ever get a seed = 0, or
>> there's no microsecond clock."
>> +               seed := (Time millisecondClockValue bitAnd: 16r3FFFFFFF)
>> bitXor: hash ]!
>> -       " Set a reasonable Park-Miller starting seed "
>> -       [seed := (Time millisecondClockValue bitAnd: 16r3FFFFFFF) bitXor:
>> self hash.
>> -       seed = 0] whileTrue: ["Try again if ever get a seed = 0"].
>> -
>> -       a := 16r000041A7 asFloat.    " magic constant =      16807 "
>> -       m := 16r7FFFFFFF asFloat.    " magic constant = 2147483647 "
>> -       q := (m quo: a) asFloat.
>> -       r  := (m \\ a) asFloat.
>> - !
>>
>> Item was changed:
>>  ----- Method: Random>>next (in category 'accessing') -----
>>  next
>>         "Answer a random Float in the interval [0 to 1)."
>>
>> +       ^ (seed := self nextValue) / M!
>> -       ^ (seed := self nextValue) / m!
>>
>> Item was changed:
>>  ----- Method: Random>>nextValue (in category 'private') -----
>>  nextValue
>>         "This method generates random instances of Integer      in the
>> interval
>>         0 to 16r7FFFFFFF. This method does NOT update the seed; repeated
>> sends
>>         answer the same value.
>>         The algorithm is described in detail in 'Random Number Generators:
>>         Good Ones Are Hard to Find' by Stephen K. Park and Keith W. Miller
>>         (Comm. Asso. Comp. Mach., 31(10):1192--1201, 1988)."
>>
>>         | lo hi aLoRHi answer |
>> +       hi := (seed quo: Q) asFloat.
>> +       lo := seed - (hi * Q).  " = seed rem: q"
>> +       aLoRHi := (A * lo) - (R * hi).
>> -       hi := (seed quo: q) asFloat.
>> -       lo := seed - (hi * q).  " = seed rem: q"
>> -       aLoRHi := (a * lo) - (r * hi).
>>         answer := (aLoRHi > 0.0)
>>                 ifTrue:  [aLoRHi]
>> +               ifFalse: [aLoRHi + M].
>> -               ifFalse: [aLoRHi + m].
>>         ^ answer!
>>
>>
>>
>>
>
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