[squeak-dev] OpenGL in external window?
Lawson English
lenglish5 at cox.net
Wed Jan 15 15:12:14 UTC 2014
In this demo, I'd keep the main window as the IDE window and the
external as the drawing window.
It would demonstrate how flexible Squeak is that you could (if it is
possible) redirect drawing to some other window.
Reading a bit more about supporting multiple windows with OpenGL, what
is actually needed is to associate a context with a given window. The
B3D code doesn't have the concept of more than one window (not
surprising) so I'm guessing that it would be harder than I initially
thought.
http://piumarta.com/cgi-bin/viewvc.cgi/squeak/trunk/platforms/unix/plugins/B3DAcceleratorPlugin/sqUnixOpenGL.c?diff_format=s&sortby=date&r1=967&r2=966&pathrev=967
It would be nice to see pyglet-level support for OpenGL in Squeak
http://www.pyglet.org but I'm not capable of contributing much to such a
project, I'm afraid.
Lawson
On 1/15/14, 7:32 AM, Bert Freudenberg wrote:
> On 15.01.2014, at 15:24, Lawson English <lenglish5 at cox.net> wrote:
>
>> Creating a version the B3DAcceleratorPlugin that can accept some kind of reference to an external window is beyond me.
>> It would allow a kool demo video though.
> Why is having OpenGL in a second window more impressive than having an OpenGL subview in your main window?
>
> I thought your point was to demo the multiple windows.
>
> - Bert -
>
>
>
--
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian Kernighan
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