[squeak-dev] Re: ScreencastMorph

Bert Freudenberg bert at freudenbergs.de
Thu Jan 16 20:24:37 UTC 2014


On 16.01.2014, at 18:54, Sean P. DeNigris <sean at clipperadams.com> wrote:

> Karl Ramberg wrote
>> Did  you look at the EventTheatreMorph in Etoys ?
> 
> I guess you mean EventRecordingSpace, which is accessible via
> WorldMenu->open->"event theatre"?
> 
> That's cool! It feels close to what I want, but from what I can see it is
> not a "real" world, but a partially simulated one. For example, some of the
> toolbar buttons (like supplies) work with the theatre, some (like help and
> fullscreen) operate on etoys proper, and some (e.g. language) don't work at
> all. Also the hand is in the etoys world, so e.g. moving the theatre throws
> off playing scripts. Lastly, resizing doesn't scale the theatre elements
> (like the toolbar), but just occludes them.
> 
> A few requirements are:
> - the window feel like a media player e.g. resizing scales its contents
> proportionally while playback continues
> - recording keeps the full power of the system e.g. one can bring up a world
> menu inside the window
> 
> For sure the theatre is inspiring, but my question is really about how to
> hack into PasteUpMorph/HandMorph to have a world running in another world
> without locking up the system…
> 
> Thanks again for the pointer to some cool work :)

In that case you might look at WiWPasteUpMorph ("world-in-window").

- Bert -


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