[squeak-dev] A smooth interface to the old world so we don't
end up sharing a grave with smalltalk
Trygve Reenskaug
trygver at ifi.uio.no
Thu May 22 08:27:04 UTC 2014
On 20.05.2014 23:16, tim Rowledge wrote:
> On 20-05-2014, at 12:30 PM, Chris Cunnington <brasspen at gmail.com> wrote:
>
>> On May 20, 2014, at 3:24 PM, karl ramberg <karlramberg at gmail.com> wrote:
>>
>>> And the author seems to agree and finishes his to do list with:
>>>
>>> "The key parts of our plan for Aurora are:
>>> ...
>>> • a smooth interface to the old world so we don't end up sharing a grave with smalltalk
>> I love statements like this one.
> Me too; the only thing that a 'smooth interface to the old world’ will do is make sure people use your new stuff as if it is the old stuff. That’s what happened with all those stupid languages that use C syntax ‘to help people get used to’ OOP (or functional, or whatever) and end up being JADCC in practice.
>
>
> tim
> --
> tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
> Strange OpCodes: XER: Exclusive ERror
I agree that we need to open new opportunities while we retain what we
have learned to like and appreciate with Smalltalk over the past 30
years. Object orientation as it is realized in the Squeak/Pharo
runtimes have a lot more to offer than we currently utilize. The
Squeak/Pharo runtimes support objects and /object interaction/. Objects
are specified by classes, object interaction is often specified by an
ensamble of methods that are distributed among several classes.
The essence of object orientation is that objects interact to achieve a
goal. This interaction can be observed by making a trace of the runtime
flow of messages through the system. It is sometimes hard to get a
picture of this interaction by reading the class codes. Jim Coplien
(Cope) and I are working on a new, two-dimensional programming paradigm
where the interaction is explicitly specified in a new dimension. The
paradigm is called DCI - Data, Context, and Interaction. In the Data
projection, /what-the-system-is/, objects are observed from their
insides and system state is specified by classes. In the new Context
projection, /what-the-system-does/, objects are observed from their
outsides. System behavior in the form of object interaction is here
visible and tangible. Participating objects are named according to the
/role /they play in the interaction. The behavior that an object needs
to sustain its role is added to the object while it is needed.
DCI is non-intrusive in that it does not put any constraints on regular
Squeak programming. We expect, however, that DCI will be found useful
and that new projects will have simpler classes and explicit code for
system behavior. I hope to get an opportunity to present DCI at ESUG in
August.
--Trygve
--
Trygve Reenskaug mailto: trygver at ifi.uio.no
Morgedalsvn. 5A http://folk.uio.no/trygver/
N-0378 Oslo http://fullOO.info
Norway Tel: (+47) 22 49 57 27
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