[squeak-dev] Re: A plan for the release

Tobias Pape Das.Linux at gmx.de
Wed Apr 8 16:22:52 UTC 2015


What about 1024x600 then?

Best
	-Tobias
On 08.04.2015, at 17:34, Chris Muller <asqueaker at gmail.com> wrote:

>> The difference with developer machines starts to get really large.
>> I think 1024*720 should be safe for nearly every device sold in the past 3
>> years. I recently switched to 4K, and settings for 800*600
>> don't work too well for that.
> 
> My newest laptop is a Lenovo X230T with a  screen resolution of
> 1366x768 (the best offered for that model).  This is a very common
> screen size, lots of modern ultra-book portables use this same
> resolution.
> 
> By the time one accounts for the real-estate taken by the underlying
> OS for button bars, etc., you no longer have 768 lines of vertical
> resolution.  So if we open Squeak at 1024x768, it guaranteed to be
> truncated on top and/or bottom at least by the OS widgets, which is
> annoying to the user.
> 
> I think it even sends a particular message that Squeak is a large and
> monolithic application which, it can be, but opening a 800x600
> (especially on a large screen) reinforces the notion that there can
> also be multiple instances of Squeak running concurrently.
> 
> If you are running on 4K, my hunch is that you would do the same thing
> with a 1024x768 image as you would a 800x600 image -- simply expand
> it.   :)




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