[squeak-dev] SqueakNim - an FFI glue code tool

Chris Muller ma.chris.m at gmail.com
Tue Aug 18 17:48:33 UTC 2015


Thanks Ron!

On Tue, Aug 18, 2015 at 12:35 PM, Ron Teitelbaum <ron at usmedrec.com> wrote:
> Hi Chris,
>
> Sorry I missed it!  Here ya go!
>
> http://news.squeak.org/2015/08/18/magma-1-5-for-squeak-5-ships/
>
> If anyone else has suggestions for posts, please feel free to ping me.
>
> Last ping I got was from Bert.  Also if anyone would like to volunteer for the news team and write articles we can always use help!
>
> All the best,
>
> Ron Teitelbaum
> Head Of Engineering
> 3D Immersive Collaboration Consulting
> ron at 3Dicc.com
> Follow Me On Twitter: @RonTeitelbaum
> www.3Dicc.com
> https://www.google.com/+3Dicc
>
>
>
>
>> -----Original Message-----
>> From: squeak-dev-bounces at lists.squeakfoundation.org [mailto:squeak-dev-
>> bounces at lists.squeakfoundation.org] On Behalf Of Chris Muller
>> Sent: Tuesday, August 18, 2015 12:54 PM
>> To: The general-purpose Squeak developers list
>> Cc: Pharo Development
>> Subject: Re: [squeak-dev] SqueakNim - an FFI glue code tool
>>
>> What about Magma 1.5?  I think it is very relevant to Squeak.  News it too?
>>
>> On Tue, Aug 18, 2015 at 10:23 AM, Ron Teitelbaum <ron at usmedrec.com>
>> wrote:
>> > Hi All,
>> >
>> > Quick question.  I would normally take a message like this and announce it
>> on news.squeak.org and other places.  Since this release comes from 3D ICC I
>> wanted to see first if anyone sees a conflict between my role as news team
>> guy and my real job.  Would anyone object to my adding this announcement
>> to news.squeak.org?
>> >
>> > Thanks!
>> >
>> > All the best,
>> >
>> > Ron Teitelbaum
>> > Head Of Engineering
>> > 3D Immersive Collaboration Consulting
>> > ron at 3Dicc.com
>> > Follow Me On Twitter: @RonTeitelbaum
>> > www.3Dicc.com
>> > https://www.google.com/+3Dicc
>> >
>> >
>> >
>> >> -----Original Message-----
>> >> From: squeak-dev-bounces at lists.squeakfoundation.org
>> >> [mailto:squeak-dev- bounces at lists.squeakfoundation.org] On Behalf Of
>> >> Göran Krampe
>> >> Sent: Tuesday, August 18, 2015 4:36 AM
>> >> To: The general-purpose Squeak developers list; Pharo Development
>> >> Subject: [squeak-dev] SqueakNim - an FFI glue code tool
>> >>
>> >> Hi fellow Smalltalkers!
>> >>
>> >> At 3DICC we are using Nim (http://nim-lang.org) to write our
>> >> performance critical code that typically otherwise would have been
>> written in C/C++.
>> >> But now we have Nim :)
>> >>
>> >> Nim can generate dlls/so libraries following C conventions so they
>> >> can easily be called via FFI.
>> >>
>> >> Andreas Rumpf (author of Nim who works with us) wrote a small utility
>> >> called SqueakNim - its a set of Nim macros that generates the .st
>> >> primitive calls based on the Nim code, so it takes out some grunt
>> >> work and matches up types as far as it can. Simple, but very nice.
>> >>
>> >> The docs etc are a bit unpolished, but the trivial example in "tests"
>> >> has comments in it and it works in Squeak 5, Pharo 3, Pharo 4 and I
>> >> guess in most versions of Squeak/Pharo.
>> >>
>> >> Why would you be interested?
>> >>
>> >> - Nim is great fun! C/C++ is torture. Same performance, nuff said.
>> >> - Nim has a tool called c2nim that wraps C *and* C++ libraries.
>> >>
>> >> That last part is a killer. We use c2nim to wrap Urho3D - a huge C++
>> >> game engine, works great, and that wrapper is also open source btw,
>> Urhonimo.
>> >>
>> >> How do I use it? See README at:
>> >>
>> >> https://gitlab.3dicc.com/3dicc/squeaknim
>> >>
>> >> For some more information my article (predating this tool) might have
>> >> some
>> >> details:
>> >>
>> >> http://goran.krampe.se/2014/11/03/squeak-to-nim
>> >>
>> >> ...and if you want to ask questions, hop onto freenode on either
>> >> #squeak, #pharo or #nim. Me and Andreas are around.
>> >>
>> >> regards, Göran
>> >
>> >
>> >
>
>


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