[squeak-dev] Re: Understanding Object Structures
Eliot Miranda
eliot.miranda at gmail.com
Fri Jan 16 16:00:36 UTC 2015
On Jan 16, 2015, at 7:55 AM, Eliot Miranda <eliot.miranda at gmail.com> wrote:
> Hi All,
>
> On Jan 16, 2015, at 7:36 AM, Eliot Miranda <eliot.miranda at gmail.com> wrote:
>
>> Hi Marcel,
>>
>> On Jan 16, 2015, at 5:54 AM, Marcel Taeumel <marcel.taeumel at student.hpi.uni-potsdam.de> wrote:
>>
>>> Ah, okay. I was curious about the performance of iterating over an array vs.
>>> the linked list:
>>>
>>> a := Array new: 1000.
>>> l := LinkedList new.
>>>
>>> 1000 timesRepeat: [l add: (StackLink with: nil)].
>>>
>>> [a do: [:ea | 1 + 2]] bench. "'94,600 per second.'"
>>>
>>> [l do: [:ea | 1 + 2]] bench. "'159,000 per second.'"
>>>
>>> I expected the opposite! :-O Why is that so?
>>
>> Look at the implementations of do:.
>>
>> In the Array case we iterate over the indices using SmallIntegers (fast arithmetic with no allocation) and dereference each element using the Object>>at: primitive, which (apart from type and bounds checking) is simple indexed memory access. So one read per element.
>>
>> In the LinkedList case each list element is fetched from the previous element and each value fetched from the element, so two reads per element.
>
> This is interesting. (Marcel, Chris, forgive me; I'm presuming; please don't take this personally). Marcel above appears to lack an intuition about the structure of Array vs LinkedList. And in developing a hash algorithm for a 32-bit subset of Floats a few weeks ago Chris appeared to lack an I tuition about Floats being boxed, assuming they were value types, not containers.
>
> As a VM implementer I carry around a clear picture (literally, I am a visual thinker) of objects in my head. Those pictures are key to my approach to design and optimization.
>
and lest anyone think I have no problem developing these pictures, elsewhere in the thread Levente discussed the linked hash map organization of OrderedDictionary. It took me the few minutes in which I drafted an erroneous and unsent email to develop the picture that made me realize Levente was right about lookup being O(1) because I didn't have the picture of a link in my head when I started writing the email.
> I presume that for someone approaching the system given only a textual description of object structures, through class comments and method source it is difficult to develop a good picture or mental model. For me, I read the blue book first, which is replete with pictures.
>
> I know that historically visual inspector frameworks such as Jun have been able to auto-generate pictorial representations of specific object graphs. I wonder how useful it would be to provide support for designers to include pictorial representations in class comments.
>
> Again I presume that the text model would have to support inclusion of simple bitmaps (to avoid having to include a full drawing framework in the system) and that the designer would construct a sample graph, generate a diagram using a visual inspector framework using eg Jun, render it to a bitmap and include it in the class comment.
>
> A more elaborate system could of course include the sample graph and render it dynamically, that would allow exploration.
>
> Either approach would make an interesting project, yes?
>
>>> Best,
>>> Marcel
>>>
>>>
>>>
>>> --
>>> View this message in context: http://forum.world.st/The-Trunk-Collections-mt-593-mcz-tp4799750p4799893.html
>>> Sent from the Squeak - Dev mailing list archive at Nabble.com.
>>>
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