[squeak-dev] Re: [Newbies] material design for squeak!
Mayuresh Kathe
mayuresh at kathe.in
Sun Jan 25 16:01:49 UTC 2015
On Sun, Jan 25, 2015 at 10:47:43AM -0500, David T. Lewis wrote:
> On Sun, Jan 25, 2015 at 09:02:35PM +0530, Mayuresh Kathe wrote:
> > considering the *great* graphics and animation support available under
> > squeak, would it be difficult to mould the squeak 'ui' to adhere to
> > material design guidelines [1] from google?
> >
> > 1. http://www.google.com/design/spec/material-design/introduction.html
> >
> > ~mayuresh
> >
>
> Designing and implementing user interfaces tends to be a lot of work, but
> aside from that I so no reason that it could not be done.
>
> One of the nice aspects of Squeak (often overlooked) is that it provides
> a concept of "projects" in which different types of user interface
> environments can be implemented. You can open a Morphic project or an
> MVC project, and the system will look and feel quite different depending
> which kind of project you are currently using. The concept can be extended
> to other kinds of UI implementation, such as the one you are suggesting
> here.
>
> I am cross-posting to the squeak-dev list, which is probably a better
> place to continue the discussion.
>
> Dave
okay, since i am still self-training for smalltalk and all stuff squeak,
would like to know if the preferred approach be to create my own project
and do what i want with it without crippling the rest of my system
image?
~mayuresh
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