[squeak-dev] Voice recognition

Ralph Boland rpboland at gmail.com
Sat Mar 21 00:31:27 UTC 2015


I am contemplating (far from implementing) an educational video game
that can accept voice commands.
There would be 10-20 (simple) commands, certainly no more than 100.
Voices would mostly
 be of children but adult voices are also possible.  The auditory
environment could be noisy.
Voice recognition not simply a nice addon to the game; it is very important.
I want to implement this game in Smalltalk.

Does anybody have any ideas or experience related to recognizing voice
commands in Smalltalk?

My assumption is that some kind of library (say in C) would be used.
I would want to keep any kind of voice recognition training to a
minimum.  Obviously, training users
so that they can play the game would be a major handicap.  It can be a
high paced game so
failing to recognize a command in  the middle of a user playing the
game could be catastrophic
(in the game, not in the real world).

Any feed back most welcome.

Ralph Boland



-- 
-- Those who can make you believe absurdities, can make you commit atrocities,
-- especially in video games -- Voltaire/Boland


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