[squeak-dev] Balloon3D - dead or alive?
Bert Freudenberg
bert at freudenbergs.de
Mon Nov 16 22:04:29 UTC 2015
On 16.11.2015, at 22:36, tim Rowledge <tim at rowledge.org> wrote:
>
> Over the weekend I had a go at building the B3DAccelerator plugin for the Pi (with all sorts of fun in the process) and eventually got something that compiled, linked and appeared to have built.
>
> To test it I tried to load the Balloon3D package but the one accessible in SqueakMap is *ancient* and although I did manage to get it installed with lots of hackery, and the basic rotating cube *did* finally run with no hardware acceleration, an attempt to swap to using hardware failed.
> So far as I can work out we’re not routinely building the ‘Squeak3D’ plugin anymore? Is anyone still caring for the B3D stuff? The latest SM version is over 10 years old :-O
Balloon3D (and hence the Squeak3D plugin) has pretty much gone the way of the dodo.
But B3DAcceleratorPlugin is still used to create an OpenGL context, e.g. in Croquet.
> Is there somewhere other than SM I might find an up to date version - or indeed anything else that would test the B3DAcceleratorPlugin?
Install OpenGL from here:
http://www.squeaksource.com/CroquetGL.html
and try “OpenGL example”.
- Bert -
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