[squeak-dev] Re: Improved rendering of our "Bitmap DejaVu Sans"

marcel.taeumel Marcel.Taeumel at hpi.de
Fri Jun 10 10:07:10 UTC 2016


marcel.taeumel wrote
> Hi, there.
> 
> As you may have noticed, there was the commit "The Trunk:
> Graphics-topa.344.mcz". In it, Tobias shares with us the effortful results
> of improving the quality of our pre-rendered "Bitmap DejaVu Sans" font,
> which we use for everything: Source code, lists, buttons, balloon texts,
> ...
> 
> See for yourself (left is current, right is previous):
<http://forum.world.st/file/n4900330/new-squeak-font-rendering.png> 
> 
> Thanks very much for this, Tobias!
> 
> Now, if you browse our "Font Size Summary" via the Help menu, you might
> also notice three additional sizes: "Bitmap DejaVu Sans  #(7 9 12 14 17 20
> )". Those can be used for High-DPI displays.
> 
> You will also notice an additional font: Darkmap DejaVu Sans  #(7 9 12 14
> 17 20 ) This is the same DejaVu Sans but pre-rendered as white font onto a
> dark background to account for correct sub-pixel anti-aliasing. So, this
> font should be used if you work with bright fonts on dark backgrounds.
> 
> Also, take a look at "bold", "italic", and "bold italic". :-)
> 
> Have fun!
> 
> Best,
> Marcel

Here is the code that Tobias wrote and used to render the fonts under Mac OS
X using Quartz and Freetype:
https://github.com/krono/Squeak-Fonts

Best,
Marcel



--
View this message in context: http://forum.world.st/Improved-rendering-of-our-Bitmap-DejaVu-Sans-tp4900330p4900346.html
Sent from the Squeak - Dev mailing list archive at Nabble.com.


More information about the Squeak-dev mailing list