[squeak-dev] Implementing algorithms on polygons
Herbert König
herbertkoenig at gmx.net
Sat Jun 11 18:54:53 UTC 2016
Hi Ralph
In Squeak 3.8 there was a Class Subdivision in
Graphics-Tools-Triangulation with the class comment:
"I perform (constraint) delauney triangulations on a set of points. See
my class side for examples."
Loong time ago (3.6 times) I used it for triangulation of terrains. IIRC
Voronoi Diagrams are just the centers of the triangles generated by a
Delaunay triangulation.
If I'm right, some archaeology where it got lost and then resurrecting
it may get you started.
Cheers,
Herbert
Am 11.06.2016 um 19:05 schrieb Ralph Boland:
> I have some algorithms on polygons I would like to implement.
> When implemented I will release my implementations as Squeak
> or Pharo packages under an open souce licence (Mit?)
>
> What does Squeak/Pharo have to offer in terms of a GUI for this?
>
> It would also be helpful if the package already had an implementation
> of an algorithm for triangulating polygons.
>
> An implementation of an algorithms for constructing Voronoi diagrams
> of a point set would also be useful.
>
> Any advice appreciated.
>
> Ralph Boland
>
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