[squeak-dev] Re: Problems updating, canvas being nil
marcel.taeumel
Marcel.Taeumel at hpi.de
Thu May 26 13:16:01 UTC 2016
Karl Ramberg wrote
> I updated another image and ran into the same problem:
>
> Best,
> Karl
>
> On Tue, May 24, 2016 at 2:36 PM, karl ramberg <
> karlramberg@
> > wrote:
>
>> I changed the method as described and updated the image... No saved copy
>> or call stack saved
>>
>> Best,
>> Karl
>>
>> On Tue, May 24, 2016 at 1:45 PM, marcel.taeumel <
> Marcel.Taeumel@
> >
>> wrote:
>>
>>> Hi Karl,
>>>
>>> can you share the problematic image?
>>>
>>> Best,
>>> Marcel
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897035.html
>>> Sent from the Squeak - Dev mailing list archive at Nabble.com.
>>>
>>>
>>
>
>
>
>
> SqueakDebug.log (16K)
> <http://forum.world.st/attachment/4897276/0/SqueakDebug.log>
Hi Karl,
I just updated an older image from #15844 to #15987 with many tools open and
I did not run into your problem. It seems strange that your image has a
world without a canvas. Even if so, there are measures to take care of it
just 2-3 lines above your fix.
:-/
Best,
Marcel
--
View this message in context: http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897537.html
Sent from the Squeak - Dev mailing list archive at Nabble.com.
More information about the Squeak-dev
mailing list
|