[squeak-dev] Re: Problems updating, canvas being nil

karl ramberg karlramberg at gmail.com
Thu May 26 14:00:02 UTC 2016


My images usually have several projects. Could that be part of the problem?

Best,
Karl

On Thu, May 26, 2016 at 3:16 PM, marcel.taeumel <Marcel.Taeumel at hpi.de>
wrote:

> Karl Ramberg wrote
> > I updated another image and ran into the same problem:
> >
> > Best,
> > Karl
> >
> > On Tue, May 24, 2016 at 2:36 PM, karl ramberg &lt;
>
> > karlramberg@
>
> > &gt; wrote:
> >
> >> I changed the method as described and updated the image... No saved copy
> >> or call stack saved
> >>
> >> Best,
> >> Karl
> >>
> >> On Tue, May 24, 2016 at 1:45 PM, marcel.taeumel &lt;
>
> > Marcel.Taeumel@
>
> > &gt;
> >> wrote:
> >>
> >>> Hi Karl,
> >>>
> >>> can you share the problematic image?
> >>>
> >>> Best,
> >>> Marcel
> >>>
> >>>
> >>>
> >>> --
> >>> View this message in context:
> >>>
> http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897035.html
> >>> Sent from the Squeak - Dev mailing list archive at Nabble.com.
> >>>
> >>>
> >>
> >
> >
> >
> >
> > SqueakDebug.log (16K)
> > &lt;http://forum.world.st/attachment/4897276/0/SqueakDebug.log&gt;
>
> Hi Karl,
>
> I just updated an older image from #15844 to #15987 with many tools open
> and
> I did not run into your problem. It seems strange that your image has a
> world without a canvas. Even if so, there are measures to take care of it
> just 2-3 lines above your fix.
>
> :-/
>
> Best,
> Marcel
>
>
>
> --
> View this message in context:
> http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897537.html
> Sent from the Squeak - Dev mailing list archive at Nabble.com.
>
>
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