[squeak-dev] MorphicProject subclass: #EtoysProject

H. Hirzel hannes.hirzel at gmail.com
Tue Oct 3 12:57:42 UTC 2017


On 10/3/17, H. Hirzel <hannes.hirzel at gmail.com> wrote:
> Dave
>
> your change set contains the class EtoysProject with
>
> EtoysProject selectors
>
> #(#finalEnterActions: #restoreGlobalPreferences #saveGlobalPreferences
> #initializeProjectPreferences #configureOnFirstEntry
> #finalExitActions:)
>
> For complete configuration of a EtoysProject it might be necessary to do
>
>      PasteUpMorph subclass: EtoysPasteUpMorph
>
> as well.  http://wiki.squeak.org/squeak/6461
>
> Then Etoys related methods may be pushed down to EtoysPasteUpMorph.

See screen shot attached.

> And probably an Etoys specific subclass of WorldMenu would be fine as well
> http://wiki.squeak.org/squeak/6461
>
>
> there is a test project [2] and some more information about adaptions
> needed because of the UI changes in the thread 'Etoys in 2017?' - UI
> preferences [3]. And it would be good to have Etoys methods /
> configuration separate  [4].
>
> I suggest that you start go ahead and start implementing this while
> using a test Etoys project dropped onto the desktop.
>
> --Hannes
>
>
> [2] > You simply drop it in. E.g. download this project
>> http://etoys.laptop.org/src/Content/ExampleEtoys/CarAndPen.014.pr
>
> [3] Hannes Hirzel, 'Etoys in 2017?' mail, Wed, Feb 22, 2017 at 11:01 AM
>
> [4] David T. Lewis, Sep 4, 2016 at 3:34 PM
> "I think it would be great if both Etoys and Scratch were easily
> loadable and unloadable in trunk."
>
> On 10/2/17, David T. Lewis <lewis at mail.msen.com> wrote:
>> An EtoysProject is a project that is configured for running Etoys. On
>> first entry to a new EtoysProject, the playground and project preferences
>> are initialized to provide an environment similar to that of a
>> traditional
>> standalone Etoys image.
>>
>> Certain preferences that are required for Etoys are initialized on
>> project
>> entry, overriding their global preference values while this EtoysProject
>> is active. On leaving the project, these preferences are restored to
>> their
>> previous values.
>>
>> 	"ProjectViewMorph openOn: EtoysProject new"
>>
>> Change set attached for a minimal implementation.
>>
>> Anyone with Etoys knowledge care to help? I do not know enough about
>> Etoys
>> to fill in the rest of the initialization that will be required, but it
>> should not be hard to do.
>>
>> Dave
>>
>>
>
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