[squeak-dev] MorphicProject subclass: #EtoysProject

David T. Lewis lewis at mail.msen.com
Thu Oct 5 04:21:36 UTC 2017


We did have a problem on squeaksource.com, but I think it is mostly resolved now.

Hannes,

The password reset for your HJH account was lost, so I set it back to the
new password that I sent to you earlier in private email. Hopefully your
access is working again now.

Marcel,

Your new account disappeared when squeaksource recovered from some internal
problem. Sorry, I do not know the cause. But could I ask you to please register
again on squeaksource.com, and I will then add you back to EtoysProject?

Sorry for the disruption,
Dave


On Thu, Oct 05, 2017 at 02:03:47AM +0200, H. Hirzel wrote:
> Dave
> 
> Earlier today login worked. Currently it does not.
> 
> --Hannes
> 
> On 10/5/17, David T. Lewis <lewis at mail.msen.com> wrote:
> > Hannes,
> >
> > You did not cause the problem. It may have been me, I saved the
> > squeaksource.com
> > image from a VNC session (because I wanted to make an up to date backup of
> > it),
> > and I am now unable to log in to squeaksource. Maybe I triggered a bug :-/
> >
> > Can you please tell me if you are able to log in to your
> > http://squeaksource.com
> > page? I am getting authorization errors, and I suspect it is a problem that
> > affects
> > everyone.
> >
> > Thanks,
> > Dave
> >
> > On Thu, Oct 05, 2017 at 01:52:35AM +0200, H. Hirzel wrote:
> >> Dave,
> >>
> >> Yes, I encounter problems. They might be related to what I just tried to
> >> do:
> >>
> >> I wanted to save an updated version of Morphic to the ProjectEtoys
> >> repository  but by mistake I tried to commit it to the trunk. As I do
> >> not have commit rights to trunk this prevented me from changing it
> >> inadvertently. Later on I wanted to commit that version to
> >> ProjectEtoys. It did not work.
> >>
> >> --Hannes
> >>
> >>
> >>
> >> On 10/5/17, David T. Lewis <lewis at mail.msen.com> wrote:
> >> > I'm seeing problems with SqueakSource right now, trying to figure out
> >> > what is wrong. So the project may not be accessible right now :-/
> >> >
> >> > Dave
> >> >
> >> >
> >> > On Thu, Oct 05, 2017 at 01:17:58AM +0200, H. Hirzel wrote:
> >> >> Karl,
> >> >>
> >> >> So far entering and existing the Etoys project works smoothly.
> >> >>
> >> >> Load mcz from into current Squeak 6.0a
> >> >>
> >> >> MCHttpRepository
> >> >>     location: 'http://www.squeaksource.com/EtoysProject'
> >> >>     user: ''
> >> >>     password: ''
> >> >>
> >> >> The issue is about providing more settings when entering.
> >> >>
> >> >> Karl, do you want to be added to the list of developers?
> >> >>
> >> >> --HH
> >> >>
> >> >> On 10/5/17, H. Hirzel <hannes.hirzel at gmail.com> wrote:
> >> >> > PasteUpMorph is useful and the functions have to be maintained.
> >> >> >
> >> >> > However adding more functions to Morph does not make sense.
> >> >> >
> >> >> > Squeak 6.0a
> >> >> > Morph selectors size  1345
> >> >> > PasteUpMorph selectors size  530
> >> >> >
> >> >> > --Hannes
> >> >> >
> >> >> > On 10/4/17, karl ramberg <karlramberg at gmail.com> wrote:
> >> >> >> I'm not sure anybody uses Etoys anymore, but PasteUpMorph is very
> >> >> >> useful
> >> >> >> in
> >> >> >> direct manipulation because of it's various layout and event
> >> >> >> handling
> >> >> >> options.  It also act as a container of other morphs, with automatic
> >> >> >> layout, enumeration etc.
> >> >> >> I'm sure most of this could be refactored into Morph class or
> >> >> >> another
> >> >> >> class.
> >> >> >>
> >> >> >> Best,
> >> >> >> Karl
> >> >> >>
> >> >> >> On Tue, Oct 3, 2017 at 3:03 PM, Marcel Taeumel
> >> >> >> <marcel.taeumel at hpi.de>
> >> >> >> wrote:
> >> >> >>
> >> >> >>> +1 :)
> >> >> >>>
> >> >> >>> And then later: Rename PasteUpMorph to WorldMorph, and keep an
> >> >> >>> empty
> >> >> >>> PasteUpMorph subclass around for compatibility reasons. So many
> >> >> >>> ideas
> >> >> >>> have
> >> >> >>> been ported down to Morph class over the past years. New
> >> >> >>> applications
> >> >> >>> have
> >> >> >>> no reason to ever use other instances of PasteUpMorph.
> >> >> >>>
> >> >> >>> Best,
> >> >> >>> Marcel
> >> >> >>>
> >> >> >>> Am 03.10.2017 14:57:55 schrieb H. Hirzel <hannes.hirzel at gmail.com>:
> >> >> >>> On 10/3/17, H. Hirzel wrote:
> >> >> >>> > Dave
> >> >> >>> >
> >> >> >>> > your change set contains the class EtoysProject with
> >> >> >>> >
> >> >> >>> > EtoysProject selectors
> >> >> >>> >
> >> >> >>> > #(#finalEnterActions: #restoreGlobalPreferences
> >> >> >>> > #saveGlobalPreferences
> >> >> >>> > #initializeProjectPreferences #configureOnFirstEntry
> >> >> >>> > #finalExitActions:)
> >> >> >>> >
> >> >> >>> > For complete configuration of a EtoysProject it might be
> >> >> >>> > necessary
> >> >> >>> > to
> >> >> >>> > do
> >> >> >>> >
> >> >> >>> > PasteUpMorph subclass: EtoysPasteUpMorph
> >> >> >>> >
> >> >> >>> > as well. http://wiki.squeak.org/squeak/6461
> >> >> >>> >
> >> >> >>> > Then Etoys related methods may be pushed down to
> >> >> >>> > EtoysPasteUpMorph.
> >> >> >>>
> >> >> >>> See screen shot attached.
> >> >> >>>
> >> >> >>> > And probably an Etoys specific subclass of WorldMenu would be
> >> >> >>> > fine
> >> >> >>> > as
> >> >> >>> well
> >> >> >>> > http://wiki.squeak.org/squeak/6461
> >> >> >>> >
> >> >> >>> >
> >> >> >>> > there is a test project [2] and some more information about
> >> >> >>> > adaptions
> >> >> >>> > needed because of the UI changes in the thread 'Etoys in 2017?' -
> >> >> >>> > UI
> >> >> >>> > preferences [3]. And it would be good to have Etoys methods /
> >> >> >>> > configuration separate [4].
> >> >> >>> >
> >> >> >>> > I suggest that you start go ahead and start implementing this
> >> >> >>> > while
> >> >> >>> > using a test Etoys project dropped onto the desktop.
> >> >> >>> >
> >> >> >>> > --Hannes
> >> >> >>> >
> >> >> >>> >
> >> >> >>> > [2] > You simply drop it in. E.g. download this project
> >> >> >>> >> http://etoys.laptop.org/src/Content/ExampleEtoys/CarAndPen.014.pr
> >> >> >>> >
> >> >> >>> > [3] Hannes Hirzel, 'Etoys in 2017?' mail, Wed, Feb 22, 2017 at
> >> >> >>> > 11:01
> >> >> >>> > AM
> >> >> >>> >
> >> >> >>> > [4] David T. Lewis, Sep 4, 2016 at 3:34 PM
> >> >> >>> > "I think it would be great if both Etoys and Scratch were easily
> >> >> >>> > loadable and unloadable in trunk."
> >> >> >>> >
> >> >> >>> > On 10/2/17, David T. Lewis wrote:
> >> >> >>> >> An EtoysProject is a project that is configured for running
> >> >> >>> >> Etoys.
> >> >> >>> >> On
> >> >> >>> >> first entry to a new EtoysProject, the playground and project
> >> >> >>> preferences
> >> >> >>> >> are initialized to provide an environment similar to that of a
> >> >> >>> >> traditional
> >> >> >>> >> standalone Etoys image.
> >> >> >>> >>
> >> >> >>> >> Certain preferences that are required for Etoys are initialized
> >> >> >>> >> on
> >> >> >>> >> project
> >> >> >>> >> entry, overriding their global preference values while this
> >> >> >>> EtoysProject
> >> >> >>> >> is active. On leaving the project, these preferences are
> >> >> >>> >> restored
> >> >> >>> >> to
> >> >> >>> >> their
> >> >> >>> >> previous values.
> >> >> >>> >>
> >> >> >>> >> "ProjectViewMorph openOn: EtoysProject new"
> >> >> >>> >>
> >> >> >>> >> Change set attached for a minimal implementation.
> >> >> >>> >>
> >> >> >>> >> Anyone with Etoys knowledge care to help? I do not know enough
> >> >> >>> >> about
> >> >> >>> >> Etoys
> >> >> >>> >> to fill in the rest of the initialization that will be required,
> >> >> >>> >> but
> >> >> >>> >> it
> >> >> >>> >> should not be hard to do.
> >> >> >>> >>
> >> >> >>> >> Dave
> >> >> >>> >>
> >> >> >>> >>
> >> >> >>> >
> >> >> >>>
> >> >> >>>
> >> >> >>>
> >> >> >>>
> >> >> >>>
> >> >> >>
> >> >> >
> >> >
> >> >
> >> >>
> >> >
> >> >
> >> >
> >>
> >
> >
> 


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