[squeak-dev] MorphicProject subclass: #EtoysProject

H. Hirzel hannes.hirzel at gmail.com
Sun Oct 8 22:05:16 UTC 2017

On 10/8/17, David T. Lewis <lewis at mail.msen.com> wrote:
> On Sun, Oct 08, 2017 at 09:54:24PM +0200, H. Hirzel wrote:
>> The sequence of screen shots show a use case.
>> In an EtoysProject (but could be a MorphicProject where instead of
>> TheWorldMainDockingBar a SugarNavigatorBar is shown)
>> - drag out a 'playfield', sticks on the world morph, not moveable
>> - paint a car
>> - you may drag the car around
>> - get the halos of the car
>> - click on the blue viewer halo (a menu color error pops up, screen
>> shot 4b, fix below)
>> - you get a viewer for the sketch (i.e. the car)
>> Not sure if this is the proper way to start working with Etoys .......
> I think I understand now that when I open a normal Etoys image, the first
> playfield that I see (with the car driving around) is just a normal project.

You mean the PasteUpMorph instance of a MorphicProject.

> Is that initial project available as a *.pr file, or on a web site?

You simply drop it in. E.g. download this project

Link given by Bert F.

See more http://forum.world.st/Etoys-in-2017-tc4932001.html#a4935405
There is as well a HPI 6.0a Etoys image by Tim Felgentreff for experimenting

see mail there.

> I am
> interested in figuring out how to load it into our trunk Squeak (maybe
> not from a file though, perhaps it could be an initialization method).

File loading mechanism is already in the trunk file


some more material about it earlier in this thread.  'MorphicProject
subclass: #EtoysProject'

> I'm not quite sure how it would work, but I am thinking that when opening
> a new EtoysProject from a "not-Etoys" environment, we could load the intial
> welcome project if it had not previously been loaded.



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