[squeak-dev] Bug: SoundService default is not a class

Tobias Pape Das.Linux at gmx.de
Fri Apr 6 21:41:28 UTC 2018


> On 06.04.2018, at 23:12, Nicolas Cellier <nicolas.cellier.aka.nice at gmail.com> wrote:
> 
> Back to the original bug, I've fixed it in trunk.

OK :)
thanks
	-t

> 
> Repairing broken SoundService default requires a new script (done).
> Now I don't remember, should I create an update map to make sure that this script is evaluated?
> 
> 2018-04-06 22:20 GMT+02:00 Nicolas Cellier <nicolas.cellier.aka.nice at gmail.com>:
> Hi David,
> Just a small brook for washing yet another https://en.wikipedia.org/wiki/Labours_of_Hercules#Fifth_labour:_Augean_stables ;)
> 
> My advice would be to inspect the entries updated these last two years, and if still relevant confirm (or fix) else close.
> Fortunately, there are not so much of them.
> 
> Then I would close all the rest (resolution = timeout).
> Other teams including Pharo have such a policy.
> 
> Generally, I hate when my opened issues are closed like that, because I mostly don't use Pharo, so I consider these as pure gifts.
> There is a side effect that I'm not encouraged to report anymore, and I rarely reopen them, because I have no time to check.
> There is no such thing as gift-support-service.
> 
> But, in the end, Pharo team is right: accumulation of rotten issues is not sustainable
> - either the issue is important, and it must/will be reopened
> - or no one cares and the issue can be closed.
> 
> If Heracles himself wants to inspect and resolve the timed-out issues, he would just have to set a filter with a few clicks.
> But there's no hurry, the Augean stables had to wait 30 years...
> 
> 2018-04-06 21:58 GMT+02:00 David T. Lewis <lewis at mail.msen.com>:
> Nicolas,
> 
> It is really good to see those Mantis issues being addressed. Thank you!
> 
> Dave
> 
> > Hi Marcel, Tobias,
> > I encountered a bug, when playing a sound, the default SoundService (class
> > inst var) was not a class (BasedSoundService) but an instance (a
> > BasedSoundService).
> >
> > Why?
> > Because, there is a TileMorphTest>>setUp that remember which is the
> > default, then tries to restore it in tearDown.
> > It used to work.
> >
> > But, in between, SoundService default and defaultOrNil have been
> > re-defined
> > so as to answer an instance rather than a class.
> >
> > Thus, when we play the tests, we can no more play the sounds...
> >
> > I hesitate to open a Mantis issue, no one read nor close them, so the bug
> > report is only here for the moment.
> >
> >
> 
> 
> 
> 
> 
> 



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