[squeak-dev] [Please Test] Refactoring for BorderedMorph to use BorderStyle

Marcel Taeumel marcel.taeumel at hpi.de
Thu Apr 19 09:44:25 UTC 2018


Well, they kind of work if you set the #baseColor in the respective border style. Otherwise, yes, I noticed that, too. At least the Mines game draws the fields on its own. So, there might be a bug hidden in drawing those border styles.

Best,
Marcel
Am 18.04.2018 20:31:31 schrieb karl ramberg <karlramberg at gmail.com>:
Hi,

#inset and #raised does not work either with or without Marcels changeset.

Best,
Karl


On Tue, Apr 17, 2018 at 6:50 PM, karl ramberg <karlramberg at gmail.com [mailto:karlramberg at gmail.com]> wrote:

Hi,
Slightly off topic:
I have been looking at border stuff in latest Trunk image and I can't get border #inset and #raised to work.

The complex borders work.

Best,
Karl


On Sun, Apr 15, 2018 at 9:34 AM, Marcel Taeumel <marcel.taeumel at hpi.de [mailto:marcel.taeumel at hpi.de]> wrote:

Thanks Karl and Dave. Chris, does it work in your image(s)?

Best,
Marcel
Am 14.04.2018 21:00:55 schrieb David T. Lewis <lewis at mail.msen.com [mailto:lewis at mail.msen.com]>:
On Thu, Apr 12, 2018 at 11:23:42PM -0700, marcel.taeumel wrote:
> Anybody? Just file it in your work image and tell me what happens.
>

Sorry I overlook this. I filed the changes in earlier today. All is
well with browsers and such, but when I open an Elipse from the Objects
tab, then rotate it with the halo handle, things go wrong. It looks
like the 'closed' instance variable in the PolygonMorph is nil.

I think you may have already addressed this from Karl's report.

Dave







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