[squeak-dev] An idea for the debugger...

karl ramberg karlramberg at gmail.com
Sat Jan 27 21:08:24 UTC 2018


Workspaces have the the ability to accept dropped morphs to bind to it, so
you can send messages to the dropped morph.
Should be possible to use similar method to bind to a pane in the debugger.
Just have a menu item for the pane you can drag and drop in the Workspace.


Best,
Karl




On Sat, Jan 27, 2018 at 12:53 PM, Marcel Taeumel <marcel.taeumel at hpi.de>
wrote:

> Hi Tim,
>
> this sounds more like our Workspace needs a way to hijack another tool's
> bindings. ;-)
>
> Best,
> Marcel
>
> Am 26.01.2018 20:23:48 schrieb tim Rowledge <tim at rowledge.org>:
> How about a persistent (for varying definitions) text morph view within
> debugger-land, functioning somewhat like the code view in an explorer. The
> current inspector views throw away anything when you change the inspector
> focus, which is both good and bad. Having a persistent place to run
> snippets would be useful. I’m not sure what the most convenient way to bind
> it would be. The explorer approach mostly works and is at least familiar
> even when it does something to annoy you.
>
> I don’t think it would even have to be within the debugger window strictly
> speaking. Having an option to open it and put it out of the way could be
> useful. And we could pre-fill it with happy little lines of code applicable
> to the object(s) being debugged; imagine CodeProcessCogulator
> class>>debuggerSnippets returning a list of useful fragments.
>
> tim
> --
> tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
> Useful Latin Phrases:- Cave ne ante ullas catapultas ambules = If I were
> you, I wouldn't walk in front of any catapults.
>
>
>
>
>
>
>
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