[squeak-dev] [RFE] Enhancing Backgrounds
hannes.hirzel at gmail.com
Mon Jul 2 16:54:10 UTC 2018
On 7/2/18, H. Hirzel <hannes.hirzel at gmail.com> wrote:
> Now I understand.
> The question is where it the GradientFill information stored. The
> project local one and the one used for new projects.
> Attached is a diagram of an object of class Project with the
> collaborating objects.
The next diagram shows the result where the GradientFill information is stored.
So now it is about tracing how the PasteUpMorph used for the world
object is intialized.
Then it is about providing a different initialisation value....
> On 7/2/18, Edgar J. De Cleene <edgardec2005 at gmail.com> wrote:
>> Yes, this works and I use it.
>> What I means is
>> Setup World background globally.
>> Each time you made a new project, the choosen background shows if was a
>> A solid color or a Picture converted to Form.
>> I (still) do not found how setup a GradientFill globally
>> On 02/07/2018, 07:00, "K K Subbu" <kksubbu.ml at gmail.com> wrote:
>>> On Sunday 01 July 2018 05:53 PM, Edgar J. De Cleene wrote:
>>> We don't
>>> have Gradient fills or individual background fills for each
>> I am
>>> not sure if I have understood your question properly, but the
>>> already exists in Squeak 5.2alpha:
>> * Open a new Morphic Project
>> * Press ESC
>>> to bring up world menu -> appearance
>> * Select "set gradient color ..."
>>> Verify background color changing to gradient.
>> * Revert to home project
>>> (Previous Project)
>> * Reenter project
>> * Verify that the gradient background is
>> * Save project into a file.
>> * Quit and Restart image
>> * Load project
>>> back from file.
>> * Verify that the gradient background is restored.
>> HTH ..
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